Posts: 3.206
Threads: 68
Joined: Mar 2010
Reputation:
110
Location: Netherlands
10-07-2014, 11:08 AM
(This post was last modified: 10-07-2014, 11:08 AM by Ryudo.)
The character portraits are pre-rendered, so they're basically just being stretched out, which results in bad quality/weird edges. You'd need to redo the textures for them to get a better quality (HD) image out of that.
AMD Ryzen 5 3600 @ 3.60~4.20 GHz | Corsair Vengeance LPX 32 GB (2x16GB) DDR4-3200
MSI GeForce GTX 1660 Super @ 6 GB | Samsung 980 1TB | Windows 10 Pro x64 (22H2)
Posts: 1.288
Threads: 37
Joined: Oct 2011
Reputation:
24
Location: Orlando, FL
10-07-2014, 06:49 PM
(This post was last modified: 10-07-2014, 06:52 PM by karasuhebi.)
Yeah those are pre-rendered, not much you can do there except for turning up the Anisotropic Filtering and the AA. It is as I suspected, you probably didn't see the aliasing in software mode because of the lower resolution making everything less noticeable. Just out of curiosity, what settings did you settle on with hardware mode?