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Pixel depth
#1
Question 
I've read PS2 console using pixel depth 24 bit, why pcsx2 not using 24 pixel depth? The only option to turn it on is by activating AA that built in gsdx plugin.
I'm wondering if pcsx2 has selection option to turn it on, it will be cool. Smile

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#2
(05-12-2013, 07:58 AM)billyash Wrote: I've read PS2 console using pixel depth 24 bit, why pcsx2 not using 24 pixel depth? The only option to turn it on is by activating AA that built in gsdx plugin.
I'm wondering if pcsx2 has selection option to turn it on, it will be cool. Smile

Because it uses 32 bits, since is what most video cards support? Smile

PS: Just curiosity, where did you see this related to AA?
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#3
(05-12-2013, 09:32 AM)nosisab Ken Keleh Wrote: Because it uses 32 bits, since is what most video cards support? Smile

PS: Just curiosity, where did you see this related to AA?

in hardware hack when set MSAA 2X or more it written ...Z-24mode...
So latest VGA doesn't support 24 bit?
#4
(05-12-2013, 09:49 AM)billyash Wrote: in hardware hack when set MSAA 2X or more it written ...Z-24mode...
So latest VGA doesn't support 24 bit?

Yes, but 32bit provides better accuracy and is easier to work with.
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#5
One more question, is VU clamping using 24 bit?
#6
the VU doesn't use any 24 bit.
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#7
The description for the MSAA hack mentions the z-ness stuff.
Descriptions ain't loved. Sad
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#8
Why not let them 24 bit? or giving option selection between 24 or 32 bit like psx plugin which has selection 16 or 32 bit?
#9
Billyash you have no idea what you're talking about. You hear something new, think it will solve all problems then suggest we do it for evrrything. Its jyst getting irritating now.

Closed.
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