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DInput effects aren't complete, only constant and spring force are more or less complete. Luckily Logitech has release its docs about FFb but I'm brainfarting a bit about how to reverse it back to directinput effects ;P
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(06-12-2016, 09:46 PM)jackun Wrote: DInput effects aren't complete, only constant and spring force are more or less complete. Luckily Logitech has release its docs about FFb but I'm brainfarting a bit about how to reverse it back to directinput effects ;P
Oh. OK well when your braintfart is cured and you figure out how to reverse it please let us know
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06-16-2016, 11:57 PM
(This post was last modified: 06-16-2016, 11:58 PM by BitRain.)
Is there any chance we'll get normal folders as mass storage? Using IMG files is a pain in Windows.
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06-17-2016, 07:42 AM
(This post was last modified: 06-17-2016, 07:43 AM by jackun.)
(06-16-2016, 11:57 PM)BitRain Wrote: Is there any chance we'll get normal folders as mass storage? Using IMG files is a pain in Windows.
It would be pretty hard to know what file the game is writing to/reading from as it just gives the LBA (logical block address) where to write/read a block of data.
You'd have to basically emulate a filesystem (usually FAT32) and then try to keep track of and re-generate file allocation table as user changes files in the folder etc. A real PITA if not impossible.
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That sucks, is that the same way the memory cards are able to be in folder form or is that a different story?
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Hmm, might be a good starting point actually when making some assumptions. One problem is to get the game to update its internal caches about file allocation table etc (if it even does any caching). PCSX2 seems to auto-eject/insert "memorycards".
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06-19-2016, 12:33 PM
(This post was last modified: 04-16-2018, 07:29 PM by jackun.
Edit Reason: new snapshot
)
kubax asked for linux version of buzzer mod in pm, totally untested, if anyone wants to try: https://www.dropbox.com/s/9l38zmqkcdcc8j...ar.xz?dl=0
You'll also need hidapi: https://github.com/signal11/hidapi
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06-23-2016, 11:49 AM
(This post was last modified: 06-23-2016, 12:54 PM by jackun.)
(06-12-2016, 09:38 PM)Isamu Wrote: Unfortunately there is some bad news.....OutRun 2SP(Japanese version of OR2006) did not fair so well.
Seems to be by design, very little delta from "no-force/resting" 0x7F (PARAM1), maybe arcade wheels act differently (also why is there no wheel support in US version, uh)
Code: #CMD, TYPE : PARAM1, PARAM2 ..etc
FFB 11, 08 : 73, 80 : 00, 00 : 00, 00
FFB 11, 08 : 72, 80 : 00, 00 : 00, 00
FFB 11, 08 : 71, 80 : 00, 00 : 00, 00
FFB 11, 08 : 75, 80 : 00, 00 : 00, 00
FFB 13, 08 : 75, 80 : 00, 00 : 00, 00
FFB 11, 08 : 83, 80 : 00, 00 : 00, 00
FFB 11, 08 : 86, 80 : 00, 00 : 00, 00
FFB 11, 08 : 8A, 80 : 00, 00 : 00, 00
FFB 11, 08 : 8C, 80 : 00, 00 : 00, 00
FFB 11, 08 : 8D, 80 : 00, 00 : 00, 00
FFB 11, 08 : 8E, 80 : 00, 00 : 00, 00
FFB 11, 08 : 8F, 80 : 00, 00 : 00, 00
FFB 11, 08 : 8B, 80 : 00, 00 : 00, 00
FFB 11, 08 : 88, 80 : 00, 00 : 00, 00
FFB 11, 08 : 87, 80 : 00, 00 : 00, 00
FFB 11, 08 : 86, 80 : 00, 00 : 00, 00
FFB 11, 08 : 85, 80 : 00, 00 : 00, 00
FFB 11, 08 : 82, 80 : 00, 00 : 00, 00
FFB 11, 08 : 81, 80 : 00, 00 : 00, 00
FFB 13, 08 : 81, 80 : 00, 00 : 00, 00
FFB 11, 08 : 7F, 80 : 00, 00 : 00, 00
FFB 11, 08 : 7B, 80 : 00, 00 : 00, 00
FFB 11, 08 : 79, 80 : 00, 00 : 00, 00
FFB 11, 08 : 78, 80 : 00, 00 : 00, 00
FFB 11, 08 : 75, 80 : 00, 00 : 00, 00
FFB 11, 08 : 74, 80 : 00, 00 : 00, 00
FFB 11, 08 : 73, 80 : 00, 00 : 00, 00
FFB 11, 08 : 72, 80 : 00, 00 : 00, 00
FFB 11, 08 : 71, 80 : 00, 00 : 00, 00
FFB 11, 08 : 75, 80 : 00, 00 : 00, 00
FFB 11, 08 : 76, 80 : 00, 00 : 00, 00
FFB 11, 08 : 77, 80 : 00, 00 : 00, 00
FFB 11, 08 : 78, 80 : 00, 00 : 00, 00
FFB 11, 08 : 7B, 80 : 00, 00 : 00, 00
FFB 11, 08 : 7C, 80 : 00, 00 : 00, 00
FFB 11, 08 : 7D, 80 : 00, 00 : 00, 00
FFB 11, 08 : 7E, 80 : 00, 00 : 00, 00
FFB 11, 08 : 81, 80 : 00, 00 : 00, 00
FFB 11, 08 : 82, 80 : 00, 00 : 00, 00
FFB 11, 08 : 86, 80 : 00, 00 : 00, 00
FFB 11, 08 : 88, 80 : 00, 00 : 00, 00
FFB 11, 08 : 89, 80 : 00, 00 : 00, 00
FFB 11, 08 : 8A, 80 : 00, 00 : 00, 00
FFB 11, 08 : 8B, 80 : 00, 00 : 00, 00
FFB 11, 08 : 8F, 80 : 00, 00 : 00, 00
FFB 11, 08 : 8B, 80 : 00, 00 : 00, 00
FFB 11, 08 : 88, 80 : 00, 00 : 00, 00
FFB 11, 08 : 85, 80 : 00, 00 : 00, 00
FFB 11, 08 : 82, 80 : 00, 00 : 00, 00
FFB 11, 08 : 7F, 80 : 00, 00 : 00, 00
FFB 11, 08 : 7D, 80 : 00, 00 : 00, 00
FFB 11, 08 : 7C, 80 : 00, 00 : 00, 00
FFB 11, 08 : 7B, 80 : 00, 00 : 00, 00
FFB 11, 08 : 78, 80 : 00, 00 : 00, 00
FFB 11, 08 : 77, 80 : 00, 00 : 00, 00
FFB 11, 08 : 76, 80 : 00, 00 : 00, 00
FFB 11, 08 : 75, 80 : 00, 00 : 00, 00
Edit: Meh, added a FF multiplier, goes to 11
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(06-23-2016, 11:49 AM)jackun Wrote: (also why is there no wheel support in US version, uh) Probably because the support sucked in 2SP, like in so many PS2 (arcade) racing games.
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hi all , thanks for this plugin , i have driving force pro (ps2) in my pc computer
but, i configure button plugin dinput ok , nice , but in game my controller (wheel) no work , why ??
excuse i'm french lover pcsx2 emu
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