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Ratchet and Clank 3: Up your Arsenal
#1
Hi PSCX2 community,

I'm having trouble with R&C3 , the game happens to be crashing at a certain level. the level is called planet Daxx surrounded by water , factories and a tropical island area. Upon entering the area. I'll experience some minor Audio Lag then a total graphical freeze after a short period , the game stops running but the Audio continues... the game stops receiving and input from me(e.g pressing start will not pause the game). It only happens on this level which is strange... but i have encountered other level specific glitches on other levels.

My Specs:
Windows 8 Pro
AMD Anthlon 2 3.00GHZ Dual core
Nvidia GTX 550 Ti
8GB DDR3

MY Settings:

SPEED HACKS:
EE Cycle rate = 2
VU cycle steal = 1
Spin Detection = On
Wait Loop Detection = On
Fast CD acess = OFF
mVU Flag = ON
MTVU = ON

FrameLimiter:
ALL Default exceptfor Base which is 125%
FrameSkipping = Disable(enabling causes similar effect at all levels except it will repair itself then start again)

Video Plugin Settings
Adapter = NVIDIa GeForece GTX550Ti
Render-er = Direct X 11 (HArdware) (software doesn't fix it)
Interlacing = Auto
Texture Filtering = On
8bit textures = ON
HW HAcks = ON
Antistropic Filtering = off

HW HAcks
Skip Draw = 1
Alpha is opn
Half Pixel Offset = ON
Sprite = On
Wild Arms Offset = ON;
the rest is Off


here is the log of my last session that had that crash
Notice th DMA error before the closing? thats is what I expect has something to do with it but what?
Code:
PCSX2 1.2.1.r5873 - compiled on Feb  3 2014
Savestate version: 0x9a0a0000

Host Machine Init:
    Operating System =  Microsoft  (build 9200), 64-bit
    Physical RAM     =  8191 MB
    CPU name         =  AMD Athlon(tm) II X2 250 Processor
    Vendor/Model     =  AuthenticAMD (stepping 02)
    CPU speed        =  3.012 ghz (2 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  178bfbff 00802009
    x86EFlags        =  efd3fbff

x86 Features Detected:
    MMX.. SSE.. SSE2.. SSE3
    MMX2  .. 3DNOW .. 3DNOW2.. SSE4a

Reserving memory for recompilers...

Loading plugins...
    Binding   GS: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\gsdx32-sse2-r5875.dll
(GameDB) 9655 games on record (loaded in 257ms)
Windows 6.2.9200
    Binding  PAD: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\lilypad-r5875.dll
    Binding SPU2: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\spu2-x-r5875.dll
    Binding CDVD: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\cdvdGigaherz.dll
    Binding  USB: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\USBnull.dll
    Binding   FW: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\FWnull.dll
    Binding DEV9: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\DEV9null.dll
Plugins loaded successfully.

HLE Notice: ELF does not have a path.


Initializing plugins...
    Init GS
Windows 6.2.9200
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
    Opening CDVD
isoFile open ok: E:\GameLibrary\Playstation 2\Ratchet and Clank 3\ratchet and clank up your arsenal ps2\ratchet and clank up your arsenal ps2.iso
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2138368 sectors)
    Opening USB
    Opening FW
    Opening DEV9
McdSlot 0: C:\Users\Jake\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1: C:\Users\Jake\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: Europe  v01.60(04/10/2001)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 74.92 fps
# Initialize memory (rev:3.63, ctm:393Mhz, cpuclk:295Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2001-1004, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20011004-175839,ROMconf,PS20160EC20011004.bin:11520>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Jul  4 2001 16:03:45
  CPUID=2e20, BoardID=0, ROMGEN=2001-1004, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_973.53;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SCUS_973.53;1) Game CRC = 0x45FE0CC4, EntryPoint = 0x00800008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_973.53;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC


IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 (C) Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCUS_973.53;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCUS_973.53;1
0 00800000 000bb1fa ............
Loaded, cdrom0:¥SCUS_973.53;1
start address 0x800008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Overall 0 Cheats loaded
Overall 0 Widescreen hacks loaded
Loading patch '45FE0CC4.pnach' from archive 'C:\Program Files (x86)\PCSX2 1.2.1\cheats_ws.zip'
comment: Widescreen hack by No.47
(Wide Screen Cheats DB) Patches Loaded: 2
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver. 2.2

    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)

==========================================================
989snd (c)2000-2003 Sony Computer Entertainment America
by Buzz Burrowes                               v3.1.4
                        (built Jun 22 2004 at 18:17:20)
                                         (pre-release 6)

NO MIDI VERSION! No MIDI, AME, or basic VAG sounds
                  (banks and streams only)

(build with sce library rev 2.8.0)
==========================================================
    Thread Priorities:
                         Sound Tick = 9
                           Main RPC = 58
                        Loading RPC = 59
                          Streaming = 60, 61, 62, 63
==========================================================

GuiMemoryMap::GuiMemoryMap(262144)

********** BEGIN: PARSING WIDGET3D'S CALLED ********

entry point = 33288364 and found 146 widgets.

********** END: FINISHED PARSING WIDGET3D's ********

decode thread: aborted
GuiMemoryMap::GuiMemoryMap(262144)

********** BEGIN: PARSING WIDGET3D'S CALLED ********

entry point = 33288364 and found 146 widgets.

********** END: FINISHED PARSING WIDGET3D's ********

*PCSX2*: DMA error: 1f53a060
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
Plugins closed successfully.


disabling speed hacks didn't do it(it just made it happen slowly) and software mode did the same thing... I thought this game was "playable " start to finish?

Anyway... any tips advice or even solution to this problem would be greatly appreciated....

Also anyone else that the lazers and bullets from the N60 storm are invisble only on Planet Marcadia? weird that, software or settings doesn't affect it either...
CPU:    AMD3+ FX8350 8 cores @ 4.2Ghz, 16 threads
Mobo: Gigabyte 990FX Gaming
OS :   Win10 Pro
GPU:  NVidia GTX 970, 4GB
RAM:  16Gb DDR3
PSU:  1KW
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#2
Tried setting base framerate to default ?
Tried using your original disc ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#3
And try not to use widescreen hacks for the moment.
Reply
#4
After some fiddling based on your two suggestions, i got through it.
turning off Wide screen Hack and switching off all Speed hacks at once(not just EE and VU cycles) and switching to DX9( Hardware) got me through to the end of the level.
it ran a surprising 45 FPS instead of 74.9 which is pretty good for this Dinosaur.

I'm not fully convinced that this is the real solution but it works for now, not sure where to pinpoint it but I'll keep fiddling with it and see what it does. (maybe is based on grab water relfections and the wide screen hacks messes it up? idk)

As for the invisible bullets on Marcaida issue... still no fix for that one, but that's more inconvenience on that one...

Thanks Jesalvien and Willkuer! +1!
Now i can enjoy Rachet and Clank Again!
CPU:    AMD3+ FX8350 8 cores @ 4.2Ghz, 16 threads
Mobo: Gigabyte 990FX Gaming
OS :   Win10 Pro
GPU:  NVidia GTX 970, 4GB
RAM:  16Gb DDR3
PSU:  1KW
Reply
#5
I also have this game and never encountered such an issue. Weird.
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#6
your computer is probably a bit different to mine, hardware wise... there's a bunch of factors that could cause this, it might even been just caused by a scratch on the disc.. so when i ripped it the error got transferred(very unlikely). you could be using an updated PSCX2 (mines 1.21) which has a better (or worse) Wide screen hack, or you have a better version or DX11 (or 10) or your CPU can handle the speed hacks better.. its endless

if you want to simulate it... just set you frame skipping to 2 draw 1 skip and play it... you will experiencing a freeze effect... where the game will still run while the graphics freezes tempoarily(you can still pause , run around and play the thing you don't see any of it)... the effect i was getting on Daxx is the same instead the game would lock up as well but the Audio would play... and would not unfreeze until i rebooted.

... I've seen vidoes of this game and they didn't have the Marcaida glitch either
CPU:    AMD3+ FX8350 8 cores @ 4.2Ghz, 16 threads
Mobo: Gigabyte 990FX Gaming
OS :   Win10 Pro
GPU:  NVidia GTX 970, 4GB
RAM:  16Gb DDR3
PSU:  1KW
Reply
#7
(10-14-2014, 12:12 PM)Fornoreason1000 Wrote: your computer is probably a bit different to mine, hardware wise... there's a bunch of factors that could cause this, it might even been just caused by a scratch on the disc.. so when i ripped it the error got transferred(very unlikely). you could be using an updated PSCX2 (mines 1.21) which has a better (or worse) Wide screen hack, or you have a better version or DX11 (or 10) or your CPU can handle the speed hacks better.. its endless

if you want to simulate it... just set you frame skipping to 2 draw 1 skip and play it... you will experiencing a freeze effect... where the game will still run while the graphics freezes tempoarily(you can still pause , run around and play the thing you don't see any of it)... the effect i was getting on Daxx is the same instead the game would lock up as well but the Audio would play... and would not unfreeze until i rebooted.

... I've seen vidoes of this game and they didn't have the Marcaida glitch either

Well i played that game before 1.2.1 came to be (still in the 1.1 SVN) on my HD4890 which only supported up to dX10. I never used frame skipping. It has only caused me more problems and a dodgy framerate and tearing every time i've played with it.
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#8
With the latest stable version of PCSX2, I am experiencing the same issues.

What I actually recommend is the extremely liberal use of save states, at least one every two minutes or so, or savestate before any sort of action begins.

When the freeze inevitably happens, simply upper x the window, and load the savestate.

After experiencing this, I have notice that the Error occurs when enemies such as the Flying Gatling Robots or the prevalent Missile ship.

I tried all of the fixes, removed all of the speedhacks, and tried everything else, but all it did was dampen the issue slightly.

For the sake of framerate, I am playing the game in its enhanced state, only having the savestates to save me.
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#9
i'm stuck on the VR gagdet training, after you pass the first hacker door, i can't get to the next one, I can't get up on the ledge because something'' is blocking it
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#10
Open your own thread instead of rudely hijacking someone else's
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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