@Request thread for new game in compatibility list
(02-07-2015, 04:13 PM)ssakash Wrote: Then, just use the status playable. You can mention about the graphical glitches in the bugs you noticed while playing the game. As long as the game didn't crash and was able to enter past most scenes of the game, it's considered playable.

Uhh, I don't mean to muck up this thread, but I hardly consider a game playable if you can't see where you are going.
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Actually, as long as the game doesn't crash while playing it's considered as playable (emulator wise) but, not playable because of the glitches based on our opinion. But, We should only consider the reports according to whether the emulator can emulate the game properly without crashes, that's why it should be mentioned "playable".
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
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the game is very much playable its just annoying trying to play it with this graphical glitch
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(02-07-2015, 06:46 PM)ssakash Wrote: Actually, as long as the game doesn't crash while playing it's considered as playable (emulator wise) but, not playable because of the glitches based on our opinion. But, We should only consider the reports according to whether the emulator can emulate the game properly without crashes, that's why it should be mentioned "playable".

Actually our definition of "playable" is that you can "get from New Game to End credits regardless of any glitches/crashes/etc along the way"

Mild random crashes would not exclude a game from playable, but really often would.

I personally wouldn't consider the above game playable, it's gonna be impossible to finish like that.
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(02-07-2015, 08:34 PM)Blyss Sarania Wrote: Actually our definition of "playable" is that you can "get from New Game to End credits regardless of any glitches/crashes/etc along the way"

Mild random crashes would not exclude a game from playable, but really often would.

I personally wouldn't consider the above game playable, it's gonna be impossible to finish like that.

its not impossible its just annoying even trying
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This is probably a gsdx issue, you should wait for gabest to solve it.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction
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yeah i linked the bug report to the gsdx thread
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Please don't discuss bugs and issues in this thread, it's not here for that. This game is obviously in ingame status, with so severe graphical glitches it's practically not playable (or can be if you like your eyes bleeding Tongue )

Post your test results here:
http://forums.pcsx2.net/Thread-Power-Drome-SLUS-20978-U
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Since I didn't read last time, here goes:

Spyro: Enter The Dragonfly - SLES 51043
Game CRC = 0x0EF1D4BA

PC Specs:

CPU: Intel® Core™ i5-4670K CPU @ 3.40GHz OC'd --> 4.20GHz
GPU: Nvidia GT 630

GSdx 20141231123229 0.1.16 AVX
LilyPad 20141231123229 0.11.0
cdvdGigaherz 20141231123229|| 0.9.0
USBnull Driver 20141231123229 0.7.0
SPU2-X 20141231123229 2.0.0
DEV9null Driver 20141231123229 0.7.0
FWnull Driver 20141231123229 0.7.0
USA v01.60(07/02/2002) Console
VU1Rec and VU0Rec

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

Default.

Gamefixes Used:

Startup patch

Amount of testing done (little/medium/much/completed-game): little

Comments:

Playable

Bugs:

N/A

Status
Ingame / playable


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Request for NBA Street Vol. 2

Game Title: NBA Street Vol. 2
Region ID: SLUS 20651
CRC: 92AEE337
Region: NTSC-U
Wiki Link: http://wiki.pcsx2.net/index.php/NBA_Street_Vol._2
MB: Gigabyte GA-X79-UP4 - Intel® X79 Express Chipset
CPU: Intel® Core™ i7-4960X CPU @ 3.60 GHz / TBF2.0 @ 4.00 GHz
RAM: 4x 8192 - 32 GB Corsair Vengeance® Pro Series DDR3-2133 PC3-17066 CL11
GFX: Gigabyte® Nvidia® GeForce™ GTX TITAN X - 12 GB GDDR5 (GV-NTITANXXTREME-12GD-B)
OS - MS - Windows 10 - Professional
MS - XBox Series X - With Activated Developers Mode




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