05-15-2009, 04:44 PM
I dodn't get any studering, I use EE 1.5 and IOP x2 speedhacks, and I also use ZeroSPU2, not SPU2-X (x has some issues with this game I've noticed)
Resolved: [Bug Report] Final Fantasy XII [NTSC/PAL]
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05-15-2009, 04:44 PM
I dodn't get any studering, I use EE 1.5 and IOP x2 speedhacks, and I also use ZeroSPU2, not SPU2-X (x has some issues with this game I've noticed)
Fixed for me in latest betas. Much thanks
Default cycle and no hacks.
05-17-2009, 11:01 PM
(05-15-2009, 02:00 PM)rama Wrote: Still does it? Well, we fixed the main issue that twas causing this (recompiler reset when it didn't have to), so anything you still get is prolly a needed reset.. Perhaps it is, I'm not really sure Feels exactly the same as the previous "hiccups", although occurs rarely now, like the first time I engage enemy in a dungeon or something like that. I didn't stress test it much, just went around Lhusu Mines a bit. Should a recompiler reset result in a "hiccup"?
05-19-2009, 02:17 PM
Yep, it'd do that for sure.
Check the console for any recompiler reset messages. I didn't run release builds for some time now, but iirc it had a log for resets.
05-19-2009, 03:43 PM
the DEV builds are the only ones with the reset logging, the release ones don't show it, that's why I've been building dev ones
hi there!
i am experiencing this nasty "bug"... i wonder what it might be? the version is PAL, its an iso. thx for help!
Phenom II X4 955 @ 3.66 8GB DDR3 Ram @ 1666 Hz Radeon HD 5850 1024 MB GA-MA770T-UD3PWin7 Ultimate 64
I have the same problem than Gentleman
(05-05-2009, 09:56 AM)Gentleman Wrote: There is some weird stuff going on in Final Fantasy 12 opening FMV (Pal). Don't know when it started, it's happening on r.1134 right now................With plugin Gsdx 890 SSE2 0.1.14: -when I use Direct3D9 (Hardware), the screen is blinking. -when I use Direct3D9 (Software), the game is slow (40fps) but the screen is no more blinking. I have a Nvidia GeForce 9600 GT, which is supposed to be a great graphic card, so where could be the problem ? EDIT: with Direct3D9 (Hardware), the game is also sometimes slow (40fps) especially during the movies. EDIT2: Problem fixed ! For those who have the same problem, just grey out texture filtering and nloop hack, it changes everything !
I'm not really sure if this is a bug, but i thought i'd mention it:
Game runs smoothly unless i use limits - they're choppy and stuttering. This only happens if i turn vsync on in dx10 mode. In dx9 mode with vsync on game runs smoothly. In dx10 if i turn off vsync, limits "animate" smoothly too. Problem is if i turn vsync off textures tend to "break" when i turn camera around (which is really irritating). I'd rather play in dx10 mode beacuse FFXII looks alot sharper (better) then in dx9 mode. I'm using GSDX graphics plugin; tried 0.9.6 and latest revision (both PCSX2 and GSDX plugin), same thing happens. P.S Forgot to mention, this only happens if i play in fullscreen.
07-19-2009, 05:14 PM
Using dx10 HW mode, game crashes right after the FMV where you leave Rabanastre. Won't let me attach a zip of the save state. About 3 hours into the game.
The crash is avoided using any mode other than dx10 HW. Using r1474 no speedhacks or any extra options. gsdx r1538
07-19-2009, 05:23 PM
(06-10-2009, 08:04 PM)Nammoth Wrote: I'm not really sure if this is a bug, but i thought i'd mention it: Have you tried interlacing? I don't have any graphical errors in dx10 mode, but I have a gtx260. |
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