01-16-2014, 11:35 PM
PCSX2 Version - r5816
Using included version of GSDX in DX11 hardware or software, or OpenGL Software.
I've just started playing this and have encountered a small issue. When you open the codec screen the background should be a green, zoomed version of whatever was onscreen prior to opening it. This works as intended on the NTSC version of the game. On the PAL version however, one of two things happens: Either the background is black, or the background zooms in on something, but that something looks like random garbage rather than a manipulation of the previous screen.
This happens on all GSDX modes.
Using included version of GSDX in DX11 hardware or software, or OpenGL Software.
I've just started playing this and have encountered a small issue. When you open the codec screen the background should be a green, zoomed version of whatever was onscreen prior to opening it. This works as intended on the NTSC version of the game. On the PAL version however, one of two things happens: Either the background is black, or the background zooms in on something, but that something looks like random garbage rather than a manipulation of the previous screen.
This happens on all GSDX modes.