1. According to the sticky, it says
Quote:2. Search the Closed/Resolved Bug Reports forum first! If a thread already exists there, see if the proposed solutions fix your bug.
3. Search the bug report forum! We only want ONE thread for each game's region (example: one thread for Disgaea [PAL] and one for Disgaea [NTSC] )
hence, the reason why I didn't make another post and searched the forum. Since this is not a closed/resolved bug, this bug is still a ongoing issue. And since I'm using a North American version of the game, and this thread topic is for the NTSC, I figure I would post here. But if you really want, I can make another thread.
2. My rig specs along with my settings:
Rig:
Windows 7 x64 Ultimate
6 GB Ram
AMD Phenom 9650 Quad-core Processor 2.30GHz
Ge-force GTX 460 SE
1TB Hard Drive
250GB Hard Drive (non-raid)
13" Monitor with native resolution 1024x768
PCSX2 Settings:
1st attempt
Adapter: NVIDIA Ge-Force GTX 460 SE
Resolution: 1024x760 with windowed checked
Renderer: Direct3D9 (Hardware)
Interlacing: Auto
Aspect Ratio: 4:3
D3D Enhancements: Native
Enable FXAA: Off
Enable FX Shader: Off
Enable Shade Boost: Off
Texture Filtering: Half-Checked
Logarithmic Z: Checked
Allow 8-Bit Textures: Off
Alpha Correction (FBA): Checked
Enable HW Hacks: Off
Extra Rendering Threads: 0
Edge anti-aliasing (AA1): Off
2nd Attempt
Adapter: NVIDIA Ge-Force GTX 460 SE
Resolution: 1024x760 with windowed checked
Renderer: Direct3D9 (Hardware)
Interlacing: Blend BFF
Aspect Ratio: 4:3
D3D Enhancements: Native
Enable FXAA: Off
Enable FX Shader: Off
Enable Shade Boost: Off
Texture Filtering: Half-Checked
Logarithmic Z: Checked
Allow 8-Bit Textures: Off
Alpha Correction (FBA): Checked
Enable HW Hacks: Off
Extra Rendering Threads: 0
Edge anti-aliasing (AA1): Off
3rd Attempt
Adapter: NVIDIA Ge-Force GTX 460 SE
Resolution: 1024x760 with windowed checked
Renderer: Direct3D9 (Software)
Interlacing: Auto
Aspect Ratio: 4:3
D3D Enhancements: Native
Extra Rendering Threads: 0
Edge anti-aliasing (AA1): Off
4th Attempt
Adapter: NVIDIA Ge-Force GTX 460 SE
Resolution: 1024x760 with windowed checked
Renderer: Direct3D9 (Software)
Interlacing: Blend BFF
Aspect Ratio: 4:3
Extra Rendering Threads: 0
Edge anti-aliasing (AA1): Off
5th Attempt
Adapter: NVIDIA Ge-Force GTX 460 SE
Resolution: 1024x760 with windowed checked
Renderer: Direct3D11 (Hardware)
Interlacing: Auto
Aspect Ratio: 4:3
D3D Enhancements: Native
Enable FXAA: Off
Enable FX Shader: Off
Enable Shade Boost: Off
Texture Filtering: Half-Checked
Allow 8-Bit Textures: Off
Enable HW Hacks: Off
Extra Rendering Threads: 0
Edge anti-aliasing (AA1): Off
6th Attempt
Adapter: NVIDIA Ge-Force GTX 460 SE
Resolution: 1024x760 with windowed checked
Renderer: Direct3D9 (Hardware)
Interlacing: Auto
Aspect Ratio: 4:3
D3D Enhancements: Native
Enable FXAA: Checked
Enable FX Shader: Checked
Enable Shade Boost: Checked
Shade Boost Settings: Saturation=100/Brightness=100/Contrast=100
Texture Filtering: Half-Checked
Logarithmic Z: Checked
Allow 8-Bit Textures: On
Alpha Correction (FBA): Checked
Enable HW Hacks: Off
Extra Rendering Threads: 0
Edge anti-aliasing (AA1): Off
There are more attempts but these are what I have tried most often. So far the result ends up being the same.
3. I went ahead and uploaded a log file of the emulog.