(06-15-2014, 09:41 PM)gregory Wrote: Thanks Blyss. Honestly I think the issue isn't related to the gs fifo at least for you. It might be another story for werewolfy.
06-15-2014, 10:33 PM (This post was last modified: 06-16-2014, 01:52 PM by werewolfy.)
Ok in Persona 4 it seems that it fixed my issue. I can't crash the game with F9 BUT switching is much much slower so I think it's because switching is too slow that I can't crash the game anymore. In Project Zero 2 it didn't help but the log suggests that is related to FIFO. I attached it on the Project Zero 2 thread.
1/ I correct a printf which was done after a return (might explain missing message)
2/ I improve my hack to avoid to execute twice a block of code (tr.update). It was only done once with older version.
At least dev, debug might be better but much slower. I want to see those message:
Recovering single plugin: GS
Opening GS
Forced software switch enabled.
Loading GS
Suspending single plugin: GS
Saving GS
Closing GS
There will also the fifo message, so we will be sure if fifo read is the real source of the crash or not!
Program: [path]/GSdx32-SSE2-dbg-FIFO.dll
File: GSRendererDX.cpp
Line 176
Expression: m_vt.m_min.p.z > 0xffff
If I ignore it three times, the game will load. Then I crashed it with F9 per usual. No new messages that weren't there before. No GS FIFO messages at all.
Anyway, I tested a couple other games and I don't get an assertion failure with them, so maybe it points to what is going on?