I should mention that this isn't a major or severe bug, but it should still be reported I guess.
I was taking some screenshots using the GSdx screenshot function (F8 while in-game). But then after checking on them, I noticed the height was wrong.
Instead of having 1920x1080, it was saved at 1920x521.
Instead of having 2560x1440, it was saved at 2560x695.
When GSdx is set to Native Res, the height is correct, but this obviously results in bad quality.
I think this might be related to an old bug with the game in previous versions of GSdx/PCSX2 where the screen would only show half of it while playing. This was fixed in later revisions, but it seems there's still a remnant of it somewhere when taking screen captures.
Back when that bug was around, it only affected NTSC versions of the game. PAL versions were fine afaik.
Tested versions:
- PCSX2 GIT 1.3.0-639 (GSdx: 20141004113334 MSVC 18.00, AVX2)
- PCSX2 SVN r5932 (GSdx: r5932 MSVC 16.00, SSE41)
- No Speedhacks were used
- No HW hacks were used in GSdx.
- Manual Gamefix applied: Enable SW Mode when an FMV plays (Should have no impact on this bug, but I went ahead and tested it with this fix turned off too, and the result was the same).
Right now I'm just using Bandicam to take screenshots instead, as I know of no other alternative to get around this.
AMD Ryzen 5 3600 @ 3.60~4.20 GHz | Corsair Vengeance LPX 32 GB (2x16GB) DDR4-3200
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MSI GeForce GTX 1660 Super @ 6 GB | Samsung 980 1TB | Windows 10 Pro x64 (22H2)