03-20-2009, 06:36 AM
(This post was last modified: 03-20-2009, 07:46 PM by GuardianHX.)
EDIT:
# Pcsx2 version: Beta 791
# Cpu eerec on, vurec0 and vurec1 on, MTGS on, VU skip on (Custom limit of 60 fps)
# Plugins used: Gsdx 694 0.1.14, SPU2-X 1.1.0, Lilypad 0.9.10, Linuz ISOCDVD 0.8.0
# Speedhacks: Default Cycle Rate, INTC Sync Hack, IOP x2 Cycle Rate
#Advanced:
EE Recs Options:
Round mode: Nearest
Clamp Mode: None
Flush to Zero, Denormals are Zero
VU Recs Options
Round mode: Nearest
Clamp mode: None
Flush to Zero, Denormals are Zero
# Description:
As of pcsx2-beta-791, an odd bug happens in-game while playing as a couple of characters that use bows.
Specifically Shirou and Archer's upward bow-attacks (Where an arrow is shot into the sky and rains down further in front of you depending on what button is pressed during the attack) release the projectile, only to have it come down in the OPPOSITE direction of where it should be.
Example: The projectile should land six feet in front of you, hitting the opponent, but instead, it lands six feet BEHIND you, making it useless and breaking this part of the game.
This is NOT apparent in older betas or the official release, only the latest beta as of this post has the problem.
Also, texture sometimes disappear when on a stage, the floor seems to disappear and comes back later on. Beta 720 had the God of War fix which fixed the texture problem, but it was removed in 791.
I regret I don't know what it could be in the latest beta that's causing the problem, but if something stands out to you coders that looks like it may have caused such a problem, I hope it can be fixed upon future releases.
PS: I have tried this with all hacks off, the problem still persists. I've even tried using the other Gamefixes, and etc to see if there's a fix in the settings.
# Pcsx2 version: Beta 791
# Cpu eerec on, vurec0 and vurec1 on, MTGS on, VU skip on (Custom limit of 60 fps)
# Plugins used: Gsdx 694 0.1.14, SPU2-X 1.1.0, Lilypad 0.9.10, Linuz ISOCDVD 0.8.0
# Speedhacks: Default Cycle Rate, INTC Sync Hack, IOP x2 Cycle Rate
#Advanced:
EE Recs Options:
Round mode: Nearest
Clamp Mode: None
Flush to Zero, Denormals are Zero
VU Recs Options
Round mode: Nearest
Clamp mode: None
Flush to Zero, Denormals are Zero
# Description:
As of pcsx2-beta-791, an odd bug happens in-game while playing as a couple of characters that use bows.
Specifically Shirou and Archer's upward bow-attacks (Where an arrow is shot into the sky and rains down further in front of you depending on what button is pressed during the attack) release the projectile, only to have it come down in the OPPOSITE direction of where it should be.
Example: The projectile should land six feet in front of you, hitting the opponent, but instead, it lands six feet BEHIND you, making it useless and breaking this part of the game.
This is NOT apparent in older betas or the official release, only the latest beta as of this post has the problem.
Also, texture sometimes disappear when on a stage, the floor seems to disappear and comes back later on. Beta 720 had the God of War fix which fixed the texture problem, but it was removed in 791.
I regret I don't know what it could be in the latest beta that's causing the problem, but if something stands out to you coders that looks like it may have caused such a problem, I hope it can be fixed upon future releases.
PS: I have tried this with all hacks off, the problem still persists. I've even tried using the other Gamefixes, and etc to see if there's a fix in the settings.
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