I'm testing out pcsx2 again to see how things have improved - while Ridge Racer 5 (NTSC) works with some slowdown and graphical glitches, I found that pressing X in the race didn't accelerate the car... hence the game is pretty bricked!
In the menus, X works fine. Could it be not-working analog buttons? Since this was an early PS2 game, I vaguelly remember them testing this out as a new DualShock 2 feature.
System: Debian Testing (Linux 3.16.0-4-amd64 #1 SMP Debian 3.16.7-2 (2014-11-06) x86_64 GNU/Linux)
pcsx2 1.2.1 (stable) and latest git (276e3d9d1bb63f0ddc3a3cce4757896af5d138ba, Fri Nov 14 11:43:42 2014 +0100)
In both cases compiled with -march=native -03 (although cmake seems to nuke the -O parameter)
I have installed jstest-gtk and the controller checks out OK (although I can't see how to demonstrate the analogness of the buttons). I'm using a genuine DualShock 2 controller via this adaptor (if anyone uses any other adaptor, please say, I've yet to experience any sort of force feedback with it).
Thanks
In the menus, X works fine. Could it be not-working analog buttons? Since this was an early PS2 game, I vaguelly remember them testing this out as a new DualShock 2 feature.
System: Debian Testing (Linux 3.16.0-4-amd64 #1 SMP Debian 3.16.7-2 (2014-11-06) x86_64 GNU/Linux)
pcsx2 1.2.1 (stable) and latest git (276e3d9d1bb63f0ddc3a3cce4757896af5d138ba, Fri Nov 14 11:43:42 2014 +0100)
In both cases compiled with -march=native -03 (although cmake seems to nuke the -O parameter)
I have installed jstest-gtk and the controller checks out OK (although I can't see how to demonstrate the analogness of the buttons). I'm using a genuine DualShock 2 controller via this adaptor (if anyone uses any other adaptor, please say, I've yet to experience any sort of force feedback with it).
Thanks