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I didn't mean system bottleneck either. The fact that setting extra rendering threads from 0 to 4 on a quad core with HT makes no difference is the matter here. Especially before 1416, I was getting full speed with 4 extra threads.
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There IS a bottleneck. Even if it's in PCSX2. If there was no bottleneck there would be no problem.
You still haven't stated your CPU usage.
Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD
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It uses roughly 50% at 2 and 4 threads and 25% with 0 threads.
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What OS are you using btw?
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Can you please try to disable hyperthreading and see if the problem persists?
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But that's like essentially saying I have to downgrade my i7 to a i5 to properly run pcsx2. Will this ever be fixed?
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so it fixes the problem ?
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