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/ Some kinda texture bug? (Ar Tonelico 2/Mana Khemia 2)



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Some kinda texture bug? (Ar Tonelico 2/Mana Khemia 2)
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KrossX Offline
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Post: #71
RE: Some kinda texture bug? (Ar Tonelico 2/Mana Khemia 2)
I don't get the issue I'm afraid. =S

So it only happens when the sprite hack is checked, right? Because the hack works only for filtered things on 8bit mode and that portrait is unfiltered. Whick makes it really weird. Can you confirm me that with a normal clean plugin there's no issue with 8bit mode please? Gotta be sure.

[Image: nbKSK.jpg]
02-19-2012 11:22 AM
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naoan Offline
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Post: #72
RE: Some kinda texture bug? (Ar Tonelico 2/Mana Khemia 2)
No, the 8 bit whitebox issue is the same as the normal plugin (without sprite hack), I didn't word it good enough when I said "persist" before. Tongue
02-19-2012 11:41 AM
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KrossX Offline
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Post: #73
RE: Some kinda texture bug? (Ar Tonelico 2/Mana Khemia 2)
¬_¬ ...


At least the hack is fine then. Just get newer drivers already.

[Image: nbKSK.jpg]
02-19-2012 11:53 AM
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naoan Offline
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Post: #74
RE: Some kinda texture bug? (Ar Tonelico 2/Mana Khemia 2)
12.2 preview driver already, been like this since as long as I remember having this card.

And yes, the hack is fine now, but I have to check alpha hack (with sprite hack) else the original bug pop up again.

Edit: The problem seems to be a bit complicated; When you start a game with sprite hack enabled it doesn't seems to do anything but if you pause pcsx2 and resume the hack kick off, maybe initialization problem?
(This post was last modified: 02-19-2012 01:01 PM by naoan.)
02-19-2012 12:04 PM
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KrossX Offline
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Post: #75
RE: Some kinda texture bug? (Ar Tonelico 2/Mana Khemia 2)
I cannot reproduce it. I opened PCSX2 and Booted a bunch of times, the hack worked as expected. It initializes at the same time 8bit textures does.

[Image: nbKSK.jpg]
02-19-2012 02:08 PM
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naoan Offline
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Post: #76
RE: Some kinda texture bug? (Ar Tonelico 2/Mana Khemia 2)
Well, here's the gs dump for it http://www.mediafire.com/?ip3jv6o9lnpuqpm if you're still interested in looking at it.

Imo the hack work well enough, and maybe it could be integrated to pcsx2 with gsdx crc hack if it's possible.
02-19-2012 02:51 PM
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KrossX Offline
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Post: #77
RE: Some kinda texture bug? (Ar Tonelico 2/Mana Khemia 2)
Sadly a dump is of no use if it's supposedly a start up thing. Other than that, I see no point in CRC hack and even less when I made it an option. XD

[Image: nbKSK.jpg]
02-19-2012 06:06 PM
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KrossX Offline
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Post: #78
RE: Some kinda texture bug? (Ar Tonelico 2/Mana Khemia 2)
Alright, so far I've got the "disabled" misterious issue twice. And both times I forgot and simply went to check the settings, the plugin restarted and things when back to normal. But, I finally cought in a savestate a reproducible scenario where it's enabled when it shouldn't.

This is after a clean start of PCSX2: http://i.imgur.com/yuXqF.jpg
After a pause and resume: http://i.imgur.com/SMRq3.jpg

And here's some log (I also have a PIX with both screenshots too if necessary)

Code:
GSDX: 0 0 0 0 0 4 0 1 0 0 0 0 0 0 0 0
GSDX: 00 13
GSDX: 0 1 1 0 1 0 1 5 1 0 0 0 1 0 0 0
GSDX: 0 1 1 0 1 0 1 2 1 0 0 0 1 0 0 0
GSDX: 00 1B
GSDX: 00 1B
GSDX: 00 13
GSDX: 00 1B
GSDX: 00 13
GSDX: 00 13
GSDX: 00 13
GSDX: 00 13
GSDX: 00 13
GSDX: 00 13
GSDX: 02 13 *
GSDX: 1 0 0 0 1 0 1 5 1 0 0 0 1 0 0 1
GSDX: 1 0 0 0 1 0 1 2 1 0 0 0 1 0 0 1
GSDX: 1 0 0 0 1 0 1 1 1 0 0 0 1 0 0 1
GSDX: 02 13 *
GSDX: 02 13 *
GSDX: 02 13 *
GSDX: 02 13 *
GSDX: 02 13 *
GSDX: 00 1B
GSDX: 00 13
GSDX: 02 13 *
GSDX: 02 13 *
GSDX: 02 13 *
GSDX: 02 1B *
GSDX: 1 0 0 0 1 0 1 1 0 0 0 0 1 0 0 1
GSDX: 1 0 0 0 1 0 1 1 0 0 0 0 0 0 0 1
GSDX: 00 1B
GSDX: 0 1 1 0 1 0 1 1 0 0 0 0 1 0 0 0
GSDX: 00 1B
GSDX: 00 13
GSDX: 00 1B
GSDX: 00 13
GSDX: 00 13
GSDX: 00 13
GSDX: 00 1B
GSDX: 00 1B
GSDX: 1 0 0 0 1 0 1 1 1 0 0 0 0 0 0 0
GSDX: 00 2C
GSDX: 00 24
GSDX: 00 24
GSDX: 00 24
-------------------------------------
GSDX: 0 0 0 0 0 4 0 1 0 0 0 0 0 0 0 0
GSDX: 00 1B
GSDX: 0 1 1 0 1 0 1 1 0 0 0 0 1 0 0 0
GSDX: 00 1B
GSDX: 00 13
GSDX: 00 1B
GSDX: 00 13
GSDX: 00 13
GSDX: 00 13
GSDX: 00 24
GSDX: 1 0 0 0 1 0 1 1 0 0 0 0 0 0 0 0
GSDX: 00 24
GSDX: 00 24
GSDX: 00 1B
GSDX: 00 1B
GSDX: 1 0 0 0 1 0 1 1 1 0 0 0 0 0 0 0
GSDX: 00 2C
GSDX: 1 0 0 0 1 0 1 1 0 0 0 0 1 0 0 0

The log format is the entire MACRO array that's about to be passed on to the pixel shader (Dx11), with the last bit being the spritehack. The short one, is just TEX0 CPSM and TEX0 PSM from the TextureCache with those having the * being the mix that triggers the hack. The line is the point when I pause and resume.

It shows that effectively, the hack ain't triggered uppon resume and that's because some textures stop being tagged as CPSM 0x2. So, if the same happens but backwards it should be that issue of "hack seems disabled on startup, but enables on pause resume". I hope Gabest takes a look a this. =S

On the bright side, I guess I cought your mysterious bug naoan! =D

[Image: nbKSK.jpg]
02-21-2012 02:47 PM
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naoan Offline
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Post: #79
RE: Some kinda texture bug? (Ar Tonelico 2/Mana Khemia 2)
It always happen with Mana Khemia 2 though, at least on the duration I tried the plugin. Tongue
02-21-2012 03:10 PM
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KrossX Offline
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Post: #80
RE: Some kinda texture bug? (Ar Tonelico 2/Mana Khemia 2)
But I don't have Mana Khemia. T_T

[Image: nbKSK.jpg]
02-21-2012 03:40 PM
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