Posts: 8.695
Threads: 2.695
Joined: Aug 2005
Reputation:
16
Location: Plymouth, UK
01-17-2013, 09:16 PM
(This post was last modified: 01-17-2013, 09:17 PM by General Plot.)
PC Specs:
CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB
Build Description: PCSX2 17 01 2013 1.1.0 r5517- Windows
GSdx 5464 SSE41 [09 12 2012]
LilyPad 0.11.0 [28 12 2012]
cdvdGigaherz 0.8.0 [28 12 2012]
USBnull Driver 0.7.0 [28 12 2012]
SPU2-X 2.0.0 [17 01 2013]
DEV9null Driver 0.5.0 [28 12 2012]
FWnull Driver 0.7.0 [28 12 2012]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
N/A
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game): medium
Comments:
Status goes from ingame to playable. Runs near full speed.
Bugs:
N/A
Status
Playable
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64
Official betatester of PCSX2
Posts: 51
Threads: 1
Joined: Jan 2016
Reputation:
2
Posts: 6.069
Threads: 68
Joined: May 2010
Reputation:
167
Location: Grenoble, France
Could you test the openGL renderer please?
Try to play with accurate blending, it might help to improve the brigthness. And check the correctness of the rendering in the top-left corner (openGL is able to render some additional effect but it failled to do it fullscreen).
Posts: 20.327
Threads: 405
Joined: Aug 2005
Reputation:
554
Location: England
02-13-2016, 10:25 PM
(This post was last modified: 02-13-2016, 10:25 PM by refraction.)
Ive seen this come up before, this is one of those "only the top left corner is correct" games.
Posts: 6.069
Threads: 68
Joined: May 2010
Reputation:
167
Location: Grenoble, France
Ok. I really need to fix it one day.
Posts: 3.031
Threads: 4
Joined: Aug 2015
Reputation:
134
02-13-2016, 11:24 PM
(This post was last modified: 02-13-2016, 11:25 PM by FlatOut.)
Does the top-left corner bug affect all the OpenGL options? I've encountered a top-left only effect with the Hardware Depth fix for FlatOut(series).
Posts: 20.327
Threads: 405
Joined: Aug 2005
Reputation:
554
Location: England
02-13-2016, 11:30 PM
(This post was last modified: 02-13-2016, 11:31 PM by refraction.)
it happens in many games, I believe due to memory limitations. It happens in splinter cell, flatout and metal gear solid 3 that I know of, possibly Killzone as well. It's not a bug per-sé but a limitation of the texture cache. Gregory wants to implement it a "PC way" rather than a "PS2 way" which will be much much quicker.