Transformers [SLUS 20668] (U)
#1
status=5;
version=1.1.0;
console=PS2;
crc=F40DAE1E;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
empty
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
Reply

Sponsored links

#2
PC Specs:

CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB

Build Description: PCSX2 17 01 2013 1.1.0 r5517- Windows
GSdx 5464 SSE41 [09 12 2012]
LilyPad 0.11.0 [28 12 2012]
cdvdGigaherz 0.8.0 [28 12 2012]
USBnull Driver 0.7.0 [28 12 2012]
SPU2-X 2.0.0 [17 01 2013]
DEV9null Driver 0.5.0 [28 12 2012]
FWnull Driver 0.7.0 [28 12 2012]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Status is unchanged. Runs above full speed.

Bugs:

Draw distance bug in gsdx hardware mode. Looks fine in software mode.

Status
Playable


Attached Files Thumbnail(s)
   
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
Reply
#3
   
PCSX2 v1.7.5756 qt-x64 avx2

i5 12400, RTX 4070
Windows 11

Emulation: Instant VU1
Game Fixes: Emulate VIF FIFO
Graphics -
Display: Anti-Blur, Integer Scaling, Disable Interlace Offset
Rendering: IR: 8x Native, Mipmapping: Full (PS2), AF: 16x, Dithering: Off, Blending Accuracy: Full, Texture Preloading: Full, Manual Hardware Renderer Fixes enabled.
Hardware Fixes: CPU Sprite Render Size: 4 + Blended Sprites/Triangles
Upscaling Fixes: Half Pixel Offset = Align To Native, Bilinear Dirty Upscale: Force Bilinear
Texture Replacement: Dumping is working, Replacement not tested.

This is one of the games I've been trying to get looking nice for years. It has always had issues though. I've just been playing it a bit in two different drop zones and it's looking and running beautifully with these settings. You can still disable shadows and some effects if you disable depth conversion and then set skip draw to 1,3. This might improve performance, I'm not sure. The minicon effect being too dark is pretty much fixed now too.
   


Attached Files Thumbnail(s)
           
Reply




Users browsing this thread: 2 Guest(s)