02-08-2012, 08:17 PM
I'm kinda new to the whole PCSX2 thing, but I think I set up everything right. But when I try to run a game, i get a white screen which crashes almost immediately.
Bash has this message:
PCSX2 beta (r2620254) - compiled on Jan 27 2011
Savestate version: 8b410001
EE pc offset: 0x2a8, IOP pc offset: 0x208
x86Init:
Features:
Loading plugins...
Loading GS...
Loading PAD1...
Loading PAD2...
Loading SPU2...
Loading CDVD...
Loading DEV9...
Loading USB...
Loading FW...
Plugins loaded successfully.
Resetting...
Ready
Initializing plugins...
Plugins initialized successfully.
_openfile /Users/robynalexander/Desktop/ISOs/FFX.iso 0
detected blocksize = 2048
isoOpen: /Users/robynalexander/Desktop/ISOs/FFX.iso ok
offset = 0
blockofs = 24
blocksize = 2048
blocks = 2201280
type = 2
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2201280 sectors)
Bios Version 2.0
Bios Warning > rom2 not found.
Bios Warning > erom not found.
Framelimiter rate updated (UpdateVSyncRate): 59.94 fps
Opening Plugins...
Notice: GS Plugin does not implement GSsetFrameLimit.
MTGS > Thread Started, Opening GS Plugin...
ZZogl: Using ZZ Ogl :0.21.213
ZZogl: creating zerogs
ZZogl: Got Doublebuffered Visual!
ZZogl: glX-Version 1.4
Xlib: extension "XFree86-VidModeExtension" missing on display "/tmp/launch-LfBNVk/org.macosforge.xquartz:0".
ZZogl: Depth 24
ZZogl: you have Direct Rendering!
ZZogl: *********
ZZOgl: OGL WARNING: multiple render targets not supported, some effects might look bad
ZZOgl: *********
ZZogl: Using multitexturing
ZZogl: Maximun texture size is 2048 for Tex_2d and 2048 for Tex_NV
ZZogl: Disabling MRT depth writing
Offset 0xea000000 invalid. Legit SIGSEGV. Aborting.
pcsx2.sh: line 2: 406 Bus error ./pcsx2
I'm using the old (2005?) Macbook w/Snow Leapord
This happens with FFX and MGS2
Please help, it would be awesome to play these games on my laptop!
Bash has this message:
PCSX2 beta (r2620254) - compiled on Jan 27 2011
Savestate version: 8b410001
EE pc offset: 0x2a8, IOP pc offset: 0x208
x86Init:
Features:
Loading plugins...
Loading GS...
Loading PAD1...
Loading PAD2...
Loading SPU2...
Loading CDVD...
Loading DEV9...
Loading USB...
Loading FW...
Plugins loaded successfully.
Resetting...
Ready
Initializing plugins...
Plugins initialized successfully.
_openfile /Users/robynalexander/Desktop/ISOs/FFX.iso 0
detected blocksize = 2048
isoOpen: /Users/robynalexander/Desktop/ISOs/FFX.iso ok
offset = 0
blockofs = 24
blocksize = 2048
blocks = 2201280
type = 2
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2201280 sectors)
Bios Version 2.0
Bios Warning > rom2 not found.
Bios Warning > erom not found.
Framelimiter rate updated (UpdateVSyncRate): 59.94 fps
Opening Plugins...
Notice: GS Plugin does not implement GSsetFrameLimit.
MTGS > Thread Started, Opening GS Plugin...
ZZogl: Using ZZ Ogl :0.21.213
ZZogl: creating zerogs
ZZogl: Got Doublebuffered Visual!
ZZogl: glX-Version 1.4
Xlib: extension "XFree86-VidModeExtension" missing on display "/tmp/launch-LfBNVk/org.macosforge.xquartz:0".
ZZogl: Depth 24
ZZogl: you have Direct Rendering!
ZZogl: *********
ZZOgl: OGL WARNING: multiple render targets not supported, some effects might look bad
ZZOgl: *********
ZZogl: Using multitexturing
ZZogl: Maximun texture size is 2048 for Tex_2d and 2048 for Tex_NV
ZZogl: Disabling MRT depth writing
Offset 0xea000000 invalid. Legit SIGSEGV. Aborting.
pcsx2.sh: line 2: 406 Bus error ./pcsx2
I'm using the old (2005?) Macbook w/Snow Leapord
This happens with FFX and MGS2
Please help, it would be awesome to play these games on my laptop!