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03-05-2012, 09:40 AM
(This post was last modified: 03-05-2012, 09:42 AM by Squall Leonhart.)
the game is playable under D3D10/11 with the skipdraw hack set to 3.
flickering light sources can be resolved with the offset hack
both of these require allowhacks=1 in the gsdx ini.
unfortunately, there may be random occurences where the entire screen is white because of the image being rendered through a post process like water splashing or blur, though i only experienced that in XS2.
Finally, this game benefits from the 8bit texture shader.
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03-05-2012, 05:11 PM
(This post was last modified: 03-07-2012, 06:57 AM by Chik'Tikka.)
havn't gotten to EP-III yet, having a few issues porting all my game saves from my PS2 mem card, i do have a question for you though? what are some optimal setting for Xenosaga EP-I? it seems every other cutscene (especially long ones) the video slows down, even on native res, FF-XII and Xenosaga EP-II are fine+^_^+
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XS 1 does not benefit from the 8bit shader, benefits obscenely from MTVU (20+FPS increase)
Its mostly reliant on a fast cpu speed though.
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Ok this time back on topic. I can't use the DX9 renderer because it is way too buggy, so I stick to DirectX 11. Any idea of how to turn off the shadow calculation?
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well, i have this game, but im not that far into it, (never ported my PS2 mem card so i gotta start from scratch) if you want to load your game save, i can play with it a bit tonight and see if i get the same issue+^_^+
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^Bad driver you mean, I need to reinstall the Catalyst driver again? I'm using the official Catalyst driver on AMD Radeon HD 6850.
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latest? go back to 11.7 or 11.10