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fatal frame 3
#1
ok soo i started playing fatal frame 3 (and i was excited) then suddenly when the fmv was playing (the 2nd fmv where rei is taking picture inside a destroyed house) and pcsx2 suddenly crashed, did someone stumbled on this problem??
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#2
Nope, didn't get crashes here and I've finished it. PCSX2 revision?
[Image: newsig.jpg]
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#3
(06-05-2012, 01:53 PM)Bositman Wrote: Nope, didn't get crashes here and I've finished it. PCSX2 revision?

Were you able to maintain 60 fps during "black and white" scenes btw? Just curious.
cpu: i5-2410m | gpu: Nvidia GT 555m 2GB | mem: 4 GB
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#4
Uh whoops FF3 not 2 Wacko OK to devilscorner: Still did not get a crash so my above post stands.
strider3871: I think I had to check Allow 8-bit textures for them, it's a GPU intensive effect
[Image: newsig.jpg]
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#5
(06-05-2012, 02:12 PM)strider3871 Wrote: Were you able to maintain 60 fps during "black and white" scenes btw? Just curious.

You can tweak emulation speed, i did that for hole game and havent come to any issues with emulation, without them my fps was around 40, later constant 60.
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#6
And in newer svn 0.9.8+ there is some graphical glitches and missing screens, but there is some speed increase. I have quad proc. with 3ghz, 4gb ram, and hd5650 graphic card, and with tweaking i played most games with minimum 2x-4x native resolution, ff3 could normally run on 3x with 45-50fps, this all was done with 0.9.8 svn. Don't increase all the way emulation, experiment, or you could get worse result than that with what you started.
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#7
what do you mean black and white scenes?? and yes everywhere i go i always get constant 58-61fps on 3x native resolution, and also im using svn revision 5239 idk why i aways get crash in that fmv scene, but pcsx2 does't crash if i skip that scene(the on i mentioned earlier) and by the way i really like the game (scares the sh*t out of me when i turned on the volume to max and i was wearing a headset)
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#8
Because of snow in the beginning, black and white scene, there is serious drop in fps, sometime emu. would crash, not issue in 0.9.8.
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