i already had these in my fedora:
mesa-libglapi.i686 - Mesa shared glapi
mesa-libEGL.i686 - Mesa libEGL runtime libraries
mesa-libEGL-devel.i686 - Mesa libEGL development package
mesa-libGL.i686 - Mesa libGL runtime libraries and DRI drivers
mesa-libGL-devel.i686 - Mesa libGL development package
mesa-filesystem.i686 : Mesa driver filesystem
to be sure i didn't miss some drivers i installed 2 more mesa packages which contained drivers:
mesa-dri-drivers.i686 - Mesa-based DRI drivers
mesa-vdpau-drivers.x86_64 : Mesa-based DRI drivers
unfortunately it keeps not working, but with new errors in the terminal:
(pcsx2:19793): Gtk-WARNING **: Unable to locate theme engine in module_path: "adwaita",
(pcsx2:19793): Gtk-WARNING **: Unable to locate theme engine in module_path: "adwaita",
Gtk-Message: Failed to load module "pk-gtk-module"
Gtk-Message: Failed to load module "canberra-gtk-module"
Interface is initializing. Entering Pcsx2App:
nInit!
Applying operating system default language...
Command line parsing...
Command line parsed!
(pcsx2:19793): Gtk-WARNING **: gtk_widget_size_allocate(): attempt to allocate widget with width -5 and height 21
(pcsx2:19793): Gtk-WARNING **: gtk_widget_size_allocate(): attempt to allocate widget with width -5 and height 21
(pcsx2:19793): Gtk-WARNING **: gtk_widget_size_allocate(): attempt to allocate widget with width -5 and height 21
glX-Version 1.4 with Direct Rendering
Failed to find glUniformSubroutinesuiv
EGL: Mesa Project : 1.4 (DRI2)
EGL: extensions supported: EGL_MESA_drm_image EGL_MESA_configless_context EGL_WL_bind_wayland_display EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_image EGL_KHR_get_all_proc_addresses EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_fence_sync EGL_KHR_wait_sync EGL_KHR_surfaceless_context EGL_KHR_create_context EGL_NOK_swap_region EGL_NOK_texture_from_pixmap EGL_CHROMIUM_sync_control EGL_EXT_create_context_robustness EGL_EXT_image_dma_buf_import EGL_NV_post_sub_buffer EGL_MESA_image_dma_buf_export
Failed to find glUniformSubroutinesuiv