It can be done fairly easily on streaming audio tracks.
But most games generate their audio the same way the sfx are generated, so that's very specific and would have to be hacked on each game differently.
11-06-2009, 07:44 PM (This post was last modified: 11-06-2009, 07:45 PM by NHS2008.)
@Sasuke
I think that can be handled via in game settings mostly.
It will be quite a hassle to create one patch that would work with all games. creating one for specific game would work.
11-07-2009, 11:48 AM (This post was last modified: 11-07-2009, 02:30 PM by Sasuke.)
(11-06-2009, 07:44 PM)NHS2008 Wrote: @Sasuke
I think that can be handled via in game settings mostly.
It will be quite a hassle to create one patch that would work with all games. creating one for specific game would work.
Yeah... mostly. Anyway, I read some tutorials about pnach files the other day. So if a patch is made for a specific element in a game it needs some values. Like in an AR code. My question is how/where can I find out the value that responds to that element?
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