Ok this will be kinda long explanation
Seregon Wrote:u know so many secrets about cheat engine
No I don't,I've never used cheat engine,I'm using ArtMoney
Seregon Wrote:there was nothing in internet about it how to get exp in persona 4 with cheat engine, so how did u know that? ^^ (is it cause i skipped tutorial? )
I didn't search for how to get exp code for Persona 4 with cheat engine,I just searched for codebreaker codes for Persona 4 and it was really easy to find it.
Seregon Wrote:are there other ways to get exp? like there is the value until next level
8134 atm i am finaly level 51 after one battle in castle lol
i went to status--> main char --> scanned the value 8134 -->than switched char to yosuke 4415 he needs, scanned that too --> switch chie 4424 value --> got one adress
You won't find anything that way...that way you'll probably find(if there is a code for this)what is displayed but actually don't change anything.
On most of the game the "Remaining EXP till next level" is just info and by changing it you won't accomplish anything.
To find the EXP real address(how much exp you have now)you must use(if cheat engine have such a thing)the "value increased by"
For example before the battle you need 1500exp to level up and after the battle you need 1000exp to level up.Since you don't know how much exactly exp you have now,first you search for unknown value(4 bytes value is always bets when you are searching for something like money or exp).After the battle you need 1000 more exp to level up,so your next search will be "value was increased by" 500.Doing this will lead you to the actual exp that you have and changing it to 9999999 for example,after one battle(if the max exp is 9999999)you level up to max level.
BTW this in this game the lv have nothing to do with how powerful you'll be,it just gives you more HP and SP and the ability to equip high level personas.
Your stats depends entirely on what persona you equip...and your equipment.
As a general rule,most games keep characters info(exp,lv,atk,def and so on)close,most of the time it's two addresses ahead(and btw the persona stats are almost never what you see...they are two type of addresses,one is the actual address for the atk for example and one for the bonuses that you get sometimes after battle)
The Personas on the main character are slot based.
If you have equipped Izanagi for example and then equip Horus and exit from the Parsona choosing window,the first persona(Izanagi)will become second and the one that you choose to equip will become first and all of the addresses(values)that have info for the Izanagis stats and skill will be changed to the values of Horus skills and stats
Slot 1 Persona
20797F8E - this is 1 byte value because there are less than 255 personas in this game
20797F90 - one byte because the max level is 99
20797F98 - two bytes value because there are more than 255 skills in this game
20797F9A - two bytes value because there are more than 255 skills in this game
20797F9C - two bytes value because there are more than 255 skills in this game
20797F9E - two bytes value because there are more than 255 skills in this game
20797FA0 - two bytes value because there are more than 255 skills in this game
20797FA2 - two bytes value because there are more than 255 skills in this game
20797FA4 - two bytes value because there are more than 255 skills in this game
20797FA6 - two bytes value because there are more than 255 skills in this game
20797FA8 - one byte because the max stats is 99
20797FA9 - one byte because the max stats is 99
20797FAA - one byte because the max stats is 99
20797FAB - one byte because the max stats is 99
20797FA0C - one byte because the max stats is 99
Slot 2 Persona
20797FBE - the game have 12 slots for personas and each slot is 30(in hex 48 in dec)addresses ahead.The next will be 20797FBE + 30(in hex)=20797FEE
The stats and skills are also the same,just use simple calculation.
From Slot 1 Persona to LV,the difference is +2.From LV to skill 1 is +8,from skill 1 to skill 2 is +2(this is because the values are 2 bytes and they are using 2 one byte addresses for the skill)and from skill 8 to ST is 2 again but since the stats are less than 255(one byte values is 1-255),those stats are using only one address...+1
Now for the characters...for them is the same thing but they have only one slot for persona
Yosuke Persona stats start from 00796EA6(this is the same as the Persona slot 1...the character persona)and +88(in hex)is the next character you get in the game...Chie.
From Chie +88(in hex)you'll get Yukiko,then +88(in hex)you'll get Rise,then +88(in hex) the next character(that's how it works in this game)
The Persona stats(differences between addresses)of the other characters are the same as on the main character.
BTW in this game the HP and SP is fixed and not savable...you can't set 999 HP and 999 SP then save and when you load the game to have 999 HP/SP again.The game uses fixed values depending on the character level