05-13-2013, 09:48 PM
05-13-2013, 09:57 PM
Are you referring to the VM build? The last one of that was 0.9.4 i think...
05-13-2013, 10:11 PM
that was last used in 0.9.5 I believe. But it is not longer used, and has been replaced.
Also, pcsx2 has improved a great deal since then and it is much faster on its own
Also, pcsx2 has improved a great deal since then and it is much faster on its own
05-13-2013, 10:29 PM
So what do you guys suggest for better performance in Ratchet and Clank. I get a constant 60 fps but not with the software mod that makes things look ok. Also in certain spots it still it laggy even though it's at 60 fps.
I was told to come back in a couple of years and here I am now!
I was told to come back in a couple of years and here I am now!
05-13-2013, 10:35 PM
Just use the latest release or svn version. The game still isnt amazingly quick but it playable
05-13-2013, 10:36 PM
yes, it isn't perfect, but you'll have to make due
05-14-2013, 12:09 AM
(05-13-2013, 10:35 PM)refraction Wrote: [ -> ]Just use the latest release or svn version. The game still isnt amazingly quick but it playable
Is there a way to get software mod (f9) stable it kills my performance and I have a pretty decent pc.
05-14-2013, 12:39 AM
software threads perhaps?
05-14-2013, 09:46 AM
You can try finding the best combination of GSdx extra rendering threads and the MTVU speedhack in PCSX2 (on or off).
With a 4 core CPU I'd start with MTVU enabled and 3 extra rendering threads.
(Yes, I know this is more threads than there are cores to handle them but not every thread needs 100% of a core's cycles.)
With a 4 core CPU I'd start with MTVU enabled and 3 extra rendering threads.
(Yes, I know this is more threads than there are cores to handle them but not every thread needs 100% of a core's cycles.)
05-14-2013, 01:27 PM
(05-14-2013, 09:46 AM)rama Wrote: [ -> ]You can try finding the best combination of GSdx extra rendering threads and the MTVU speedhack in PCSX2 (on or off).
With a 4 core CPU I'd start with MTVU enabled and 3 extra rendering threads.
(Yes, I know this is more threads than there are cores to handle them but not every thread needs 100% of a core's cycles.)
I'm rather new to this would you mind explaining this to me in more detail please. I have a 6 core cpu.