09-30-2013, 05:15 PM
09-30-2013, 05:55 PM
PC Specs:
CPU: Intel Core i7 4770 @ 3.4Ghz
GPU: Nvidia GTX 770 4096MB
Build Description: PCSX2 16 06 2013 1.1.0 (SVN) r5670 - Windows
If other please specify: N/A
BIOS Used: Europe v02.00(14/06/2004) Console
EE/VU Clamp modes: Full/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
Enable INTC Spin Detection
Enable Wait Loop Detection
MTVU (Multi-Threaded microVU1)
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game): medium
Comments:
Played through the first level of the campaign without issues (aside from minor graphical glitches, see bugs section).
Multiplayer splitscreen also seems to play fine (with same graphical glitches as campaign).
Performance hovers around 50fps most of the time. Sometimes get drops to ~30fps, might be caused by large explosions.
Performance is about the same in both Direct3D11 (Hardware) and software modes, using 3x Native resolution in hardware mode.
FMVs run quite slowly at ~19fps, but otherwise work fine.
More testing of the campaign is needed for the game to be considered Playable, I think.
Bugs:
Minor graphical glitches - occasional flashing textures and polygons flickering across the screen as you move around. Some parts of the main menu and submenus flash as the camera pans around. Occurs in both software and Direct3D11 (Hardware) modes.
Status
Ingame
Screenshots:
1/2. Main menu in software/hardware.
3/4. The first level 'Hero Training' in software/hardware.
5/6/7/8. Splitscreen gameplay in software/hardware.
Aspect ratio in screenshots looks weird due to native resolution of 512x512.
1. [attachment=46539] 2. [attachment=46541] 3. [attachment=46542] 4. [attachment=46543]
5. [attachment=46545] 6. [attachment=46546] 7. [attachment=46547] 8. [attachment=46548]
CPU: Intel Core i7 4770 @ 3.4Ghz
GPU: Nvidia GTX 770 4096MB
Build Description: PCSX2 16 06 2013 1.1.0 (SVN) r5670 - Windows
If other please specify: N/A
BIOS Used: Europe v02.00(14/06/2004) Console
EE/VU Clamp modes: Full/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
Enable INTC Spin Detection
Enable Wait Loop Detection
MTVU (Multi-Threaded microVU1)
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game): medium
Comments:
Played through the first level of the campaign without issues (aside from minor graphical glitches, see bugs section).
Multiplayer splitscreen also seems to play fine (with same graphical glitches as campaign).
Performance hovers around 50fps most of the time. Sometimes get drops to ~30fps, might be caused by large explosions.
Performance is about the same in both Direct3D11 (Hardware) and software modes, using 3x Native resolution in hardware mode.
FMVs run quite slowly at ~19fps, but otherwise work fine.
More testing of the campaign is needed for the game to be considered Playable, I think.
Bugs:
Minor graphical glitches - occasional flashing textures and polygons flickering across the screen as you move around. Some parts of the main menu and submenus flash as the camera pans around. Occurs in both software and Direct3D11 (Hardware) modes.
Status
Ingame
Screenshots:
1/2. Main menu in software/hardware.
3/4. The first level 'Hero Training' in software/hardware.
5/6/7/8. Splitscreen gameplay in software/hardware.
Aspect ratio in screenshots looks weird due to native resolution of 512x512.
1. [attachment=46539] 2. [attachment=46541] 3. [attachment=46542] 4. [attachment=46543]
5. [attachment=46545] 6. [attachment=46546] 7. [attachment=46547] 8. [attachment=46548]
06-04-2014, 09:10 AM
1)Game title-Metal Arms - Glitch in the System
2)ELF nameLES 51758
3)Game CRC-AF399CCC
Compatibility report:Work fine.
PC Specs:
CPU: I5 3330
GPU: HD radeon 6850
Build Description: PCSX2 1.3 Git 28 of May Release Pack - Windows
If other please specify: N/A
BIOS Used: USA v02.20(10/02/2006) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
Standard Speedhackers
Gamefixes Used:
Amount of testing done (little/medium/much/completed-game):
Medium
Comments:
Bugs:Blinks on Menu(hardware and software not make much difference...)Possibles some blinks of some part of terrain far away,not affect the gameplay and the fun play experience.
Status
Playable
2)ELF nameLES 51758
3)Game CRC-AF399CCC
Compatibility report:Work fine.
PC Specs:
CPU: I5 3330
GPU: HD radeon 6850
Build Description: PCSX2 1.3 Git 28 of May Release Pack - Windows
If other please specify: N/A
BIOS Used: USA v02.20(10/02/2006) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
Standard Speedhackers
Gamefixes Used:
Amount of testing done (little/medium/much/completed-game):
Medium
Comments:
Bugs:Blinks on Menu(hardware and software not make much difference...)Possibles some blinks of some part of terrain far away,not affect the gameplay and the fun play experience.
Status
Playable
02-11-2019, 11:25 AM
Game Title: Metal Arms: Glitch In The System
PC Specs:
CPU: AMD FX-8350 Eight-Core @ 4.0GHz
GPU: Nvidia GTX 1050 Ti
Build Description: PCSX2 1.4.0 - Linux Ubuntu 18.04.1 64-bit
If other please specify: N/A
BIOS Used: USA v02.30(20/02/2008) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
GSdx Settings: OpenGL Hardware, Native resolution, Bilinear (PS2), Anisotropic filtering off,
GSdx HW Hacks: Half-pixel offset hack
Speedhacks Used: Enable INTC Spin Detection, Enable Wait Loop Detection, MTVU
Gamefixes Used: Disabled the "mVU Flag Hack" speedhack.
Amount of testing done: much
Comments: Runs fine at an average of 50 FPS, massive frame rate drops experienced during large battles or other intensive game play. Constant graphical glitches were prevalent, this can be fixed by disabling the "mVU Flag Hack" speedhack.
Bugs: Slight SPS from all characters when viewed from far distances, choppy audio and crackling noises during gameplay. Nothing game breaking.
Status
Playable
PC Specs:
CPU: AMD FX-8350 Eight-Core @ 4.0GHz
GPU: Nvidia GTX 1050 Ti
Build Description: PCSX2 1.4.0 - Linux Ubuntu 18.04.1 64-bit
If other please specify: N/A
BIOS Used: USA v02.30(20/02/2008) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
GSdx Settings: OpenGL Hardware, Native resolution, Bilinear (PS2), Anisotropic filtering off,
GSdx HW Hacks: Half-pixel offset hack
Speedhacks Used: Enable INTC Spin Detection, Enable Wait Loop Detection, MTVU
Gamefixes Used: Disabled the "mVU Flag Hack" speedhack.
Amount of testing done: much
Comments: Runs fine at an average of 50 FPS, massive frame rate drops experienced during large battles or other intensive game play. Constant graphical glitches were prevalent, this can be fixed by disabling the "mVU Flag Hack" speedhack.
Bugs: Slight SPS from all characters when viewed from far distances, choppy audio and crackling noises during gameplay. Nothing game breaking.
Status
Playable