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cant launch any game in arch without either pcsx2 crashing or telling me my computer doesn't support it ;w;
Nvidia geforce 860m
Optimus Technology
ASUS ROG g750JM
Run pcsx2 from terminal and post the log. I think you may be missing libegl. Arch bases systems seem to forget that necessary lib.

Also dirextx is windiws. Opengl is linux and Windows.
(09-06-2015, 06:00 AM)DaTankAC Wrote: [ -> ]Run pcsx2 from terminal and post the log. I think you may be missing libegl. Arch bases systems seem to forget that necessary lib.

Also dirextx is windiws. Opengl is linux and Windows.

sorry for late reply i was installing some missing lib32 stuff for bumblebee last night and stuff kinda started to work but still having weird issues.

ZZOgl
Code:
[kami@Index ~]$ pcsx2
08:29:54: Warning: Mismatch between the program and library build versions detected.
The library used 3.0 (wchar_t,compiler with C++ ABI 1008,wx containers,compatible with 2.8),
and your program used 3.0 (wchar_t,compiler with C++ ABI 1002,wx containers,compatible with 2.8).
Interface is initializing.  Entering Pcsx2App::OnInit!
Applying operating system default language...
Command line parsing...
Command line parsed!
ZZOgl-PG:  Calling GSinit.
ZZOgl-PG:  GSinit finished.

(pcsx2:25591): GLib-GObject-WARNING **: invalid cast from 'wxPizza' to 'GtkBin'
ZZOgl-PG:  Calling GSopen2.
ZZOgl-PG:  Capturing ZZOgl window.
The program 'pcsx2' received an X Window System error.
This probably reflects a bug in the program.
The error was 'GLXBadFBConfig'.
  (Details: serial 25 error_code 178 request_code 154 minor_code 34)
  (Note to programmers: normally, X errors are reported asynchronously;
   that is, you will receive the error a while after causing it.
   To debug your program, run it with the --sync command line
   option to change this behavior. You can then get a meaningful
   backtrace from your debugger if you break on the gdk_x_error() function.)
Segmentation fault (core dumped)
OpenGL Hardware (pcsx2 didnt crash this time but screen stayed black no graphics were rendered)
Code:
[kami@Index ~]$ pcsx2
08:31:40: Warning: Mismatch between the program and library build versions detected.
The library used 3.0 (wchar_t,compiler with C++ ABI 1008,wx containers,compatible with 2.8),
and your program used 3.0 (wchar_t,compiler with C++ ABI 1002,wx containers,compatible with 2.8).
Interface is initializing.  Entering Pcsx2App::OnInit!
Applying operating system default language...
Command line parsing...
Command line parsed!

(pcsx2:25751): GLib-GObject-WARNING **: invalid cast from 'wxPizza' to 'GtkBin'
glX-Version 1.4 with Direct Rendering
Supported Opengl version: 3.3 (Core Profile) Mesa 10.6.5 on GPU: Mesa DRI Intel(R) Haswell Mobile x86/MMX/SSE2. Vendor: Intel Open Source Technology Center
Note: the maximal version supported by GSdx is 3.3 (even if you driver support more)!
Buggy driver detected. Geometry shaders will be disabled
Buggy driver detected, GL_ARB_separate_shader_objects will be disabled

INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_separate_shader_objects is NOT SUPPORTED
INFO: GL_ARB_shader_subroutine is NOT SUPPORTED
INFO: GL_ARB_shader_image_load_store is NOT SUPPORTED
INFO: GL_ARB_shading_language_420pack is available
INFO: GL_ARB_texture_storage is available
INFO: GL_ARB_explicit_uniform_location is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_bindless_texture is NOT SUPPORTED
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available

OpenGL Software (took forever to load the game but it eventually loaded)

Code:
(pcsx2:25751): GLib-GObject-WARNING **: invalid cast from 'wxPizza' to 'GtkBin'
glX-Version 1.4 with Direct Rendering
Supported Opengl version: 3.3 (Core Profile) Mesa 10.6.5 on GPU: Mesa DRI Intel(R) Haswell Mobile x86/MMX/SSE2. Vendor: Intel Open Source Technology Center
Note: the maximal version supported by GSdx is 3.3 (even if you driver support more)!
Buggy driver detected. Geometry shaders will be disabled
Buggy driver detected, GL_ARB_separate_shader_objects will be disabled

INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_separate_shader_objects is NOT SUPPORTED
INFO: GL_ARB_shader_subroutine is NOT SUPPORTED
INFO: GL_ARB_shader_image_load_store is NOT SUPPORTED
INFO: GL_ARB_shading_language_420pack is available
INFO: GL_ARB_texture_storage is available
INFO: GL_ARB_explicit_uniform_location is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_bindless_texture is NOT SUPPORTED
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available

OpenGL OpenCL (says my gfx doesn't support)
Code:
glX-Version 1.4 with Direct Rendering
Supported Opengl version: 3.3 (Core Profile) Mesa 10.6.5 on GPU: Mesa DRI Intel(R) Haswell Mobile x86/MMX/SSE2. Vendor: Intel Open Source Technology Center
Note: the maximal version supported by GSdx is 3.3 (even if you driver support more)!
Buggy driver detected. Geometry shaders will be disabled
Buggy driver detected, GL_ARB_separate_shader_objects will be disabled

INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_separate_shader_objects is NOT SUPPORTED
INFO: GL_ARB_shader_subroutine is NOT SUPPORTED
INFO: GL_ARB_shader_image_load_store is NOT SUPPORTED
INFO: GL_ARB_shading_language_420pack is available
INFO: GL_ARB_texture_storage is available
INFO: GL_ARB_explicit_uniform_location is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_bindless_texture is NOT SUPPORTED
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available

^X@srTrace/breakpoint trap (core dumped)

In each case its using my intel driver and not my nvidia driver too Sad (everything is slow >.<)
i believe mesa is buggy so support was disabled? (correct me if im wrong gregory Tongue) you're better off using proper nvidia drivers.
zzogl is old. openCL isn't done on linux.

Then you use a very old build. And I confirm, GSdx only detects your intel GPU. Something is maybe wrongly installed.

@ref, mesa is working. Not at full speed but it must work.