01-26-2021, 06:58 AM
I want to use the newer dev builds for their reduced input lag but all the ones I've tried force close the emulator when booting any ISO or BIOS after freezing for a few seconds. Settings are default, tried experimenting but none seemed to work. Older builds like 1.5.0 and 1.6.0 still work.
Code:
PCSX2 1.7.0-20210123100102 - compiled on Jan 23 2021
Savestate version: 0x9a180000
Host Machine Init:
Operating System = Microsoft Windows 10 Pro (build 19041), 64-bit
Physical RAM = 4095 MB
CPU name = AMD Athlon(tm) II X3 435 Processor
Vendor/Model = AuthenticAMD (stepping 02)
CPU speed = 2.912 ghz (3 logical threads)
x86PType = Standard OEM
x86Flags = 178bfbff 00802009
x86EFlags = efd3fbff
x86 Features Detected:
SSE2.. SSE3
SSE4a
Reserving memory for recompilers...
Loading plugins from C:\Users\Justin\Downloads\pcsx2-v1.7.0-dev-908-g18da71601-windows-x86\plugins...
Bound GS: GSdx32-SSE2.dll [GSdx 20210123100102 (MSVC 19.26 SSE2/SSE2) 1.2.0]
Plugins loaded successfully.
[GameDB] 10326 games on record (loaded in 588ms)
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Plugins initialized successfully.
Patches: No CRC found, using 00000000 instead.
isoFile open ok: C:\Users\Justin\Documents\pcsx2\games\God Hand (USA).iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (765472 sectors)
Opening plugins...
Opening GS
3.x GL context successfully created
OpenGL information. GPU: GeForce GT 730/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 461.09
INFO: GL_ARB_sparse_texture is available
INFO: GL_ARB_sparse_texture2 is NOT SUPPORTED
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available
Current Renderer: OpenGL
Available VRAM/RAM:3273MB for textures
McdSlot 0 [File]: C:\Users\Justin\Downloads\pcsx2-v1.7.0-dev-908-g18da71601-windows-x86\memcards\Mcd001.ps2
GSdx Lookup CRC:00000000
McdSlot 1 [File]: C:\Users\Justin\Downloads\pcsx2-v1.7.0-dev-908-g18da71601-windows-x86\memcards\Mcd002.ps2
GSdx Lookup CRC:00000000
Plugins opened successfully.
48000 SampleRate:
EE/iR5900-32 Recompiler Reset
Bios Found: Europe v02.00(14/06/2004) Console
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)
PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
Waiting for RX-net thread to terminate..
Done
Closing plugins...
Closing GS
Delete 0 Shaders, 34 Programs, 28 Pipelines
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.