Hi! I hope this is the correct place to post this, if not please let me know and I can move the post. That said, I am seeing some obvious differences when using OpenGL between 1.6 Stable and 1.7 Nightly. The most obvious is in Metal Gear Solid 2 Substance.
Here is what I am talking about:
Edit: Since I can't post the full sized image, just right click -> open in new tab, and you can see the full image size.
If you look at the edges and specifically the radar, you can see the differences. Personally I think the OpenGL (Hardware) looks crisper, and better, but I can't seem to get the same effect in 1.7 on OpenGL.
Both are using:
So I made sure to go over and as best I can make sure those graphic settings all match. But no matter what I've tried 1.7 Nightly seems to just want to do what 1.6 does when set to Software mode. Are there still things missing from 1.7, or did I miss something?
Thank you!
Here is what I am talking about:
Edit: Since I can't post the full sized image, just right click -> open in new tab, and you can see the full image size.
If you look at the edges and specifically the radar, you can see the differences. Personally I think the OpenGL (Hardware) looks crisper, and better, but I can't seem to get the same effect in 1.7 on OpenGL.
Both are using:
- OpenGL
- Internal resolution 3x (1080p)
- x16 anisotropic filtering
- Bilinear PS2
- Widescreen patch
- 16:9
So I made sure to go over and as best I can make sure those graphic settings all match. But no matter what I've tried 1.7 Nightly seems to just want to do what 1.6 does when set to Software mode. Are there still things missing from 1.7, or did I miss something?
Thank you!