03-09-2023, 06:11 AM
The Lord of the Rings :The Third Age have 60 fps code ?
60 fps codes
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03-09-2023, 06:11 AM
The Lord of the Rings :The Third Age have 60 fps code ?
Blood Will Tell: Tezuka Osamu's Dororo
CRC - 89954774 //60fps patch=1,EE,003D475C,word,00000000 //Speed Modifier patch=1,EE,001D7AB4,word,3C023f00 //Traverse modifier patch=1,EE,00279CF0,word,3C023f00 patch=1,EE,00279D14,word,3C023f00 patch=1,EE,00285800,word,3C023f00 //30fps during cutscenes patch=1,EE,e0010000,extended,00538740 patch=1,EE,203D475C,extended,10400008 Notes: Timer is faster affecting time missions and special attack when character jumps he returns to the ground much faster Cutscenes are 30fps It's Playable but it makes the game a lot harder so I can't recommened it
03-12-2023, 09:22 PM
Hey, I would just like to ask, is it possible to overclock the internal CPU beyond 300% perhaps? Only reason for it is that I was playing Medal of Honor Rising Sun with the 60 FPS patch, and while that worked correctly the in game framerate still dropped down to the 30s frequently, 300% overclock usually helps but not in this case.
Or this is just something with the code itself?
Shining Force Neo
CRC - A82F2554 //60fps patch=1,EE,003FCC04,byte,01 //02 //Player Speed Modifiers patch=1,EE,001bf27c,word,3c033cf3 //3c033d73 patch=1,EE,001f76e4,word,3c024000 //3c023f80 //Enemies Speed Modifier patch=1,EE,001f4510,word,3c023f00 //3c023f80 patch=1,EE,001f747c,word,3c023f00 //3c023f80 Notes: Player and enemies traverse double the distance All player animations that aren't attacks or walking are double speed All Enemies animations that aren't attacks or walking are double speed All NPC animations are double speed It's Playable but it makes the game a lot harder so I can't recommened it Shining Force - EXA CRC - C3F67CAF //60fps patch=1,EE,0044FF84,byte,01 //02 //Player Speed Modifier patch=1,EE,001c2778,word,3c033cf3 //3c033d73 patch=1,EE,001fb0f4,word,3c024000 //3c023f80 //Enemies Speed Modifier patch=1,EE,001f65d8,word,3c033f00 //3c033f80 patch=1,EE,001fae9c,word,3c023f00 //3c023f80 //Cutscenes Speed Modifier patch=1,EE,001bfff0,word,3c023f00 //3c023f80 Notes: Player and enemies traverse double the distance All player animations that aren't attacks or walking are double speed All Enemies animations that aren't attacks or walking are double speed All NPC animations are double-speed It's Playable but it makes the game a lot harder so I can't recommened it I am leaving here 2 codes for shining force EXA if someone wants to keep exploring how the engine of the games works //Maebelle (NPC) Speed Modifier patch=1,EE,002128d0,word,3c033f00 //3c033f80 //Player Traverse Modifier (Breaks player walking animations modifier) patch=1,EE,001c1ce4,word,3c023f00 //3c023f80
03-13-2023, 03:10 AM
The Lord of the Rings :The Third Age please ?
Cold Fear PAL [SLES-53158] 0xE38A0AB6
//60 FPS patch=1,EE,0046E404,extended,00000001
03-14-2023, 03:44 PM
Where can you post about issues for a particular code? Maybe a specific game may need an altered code to function properly.
03-14-2023, 07:07 PM
03-15-2023, 08:28 PM
Silent Hill 4: The Room PAL [SLES-52445] 0x0A5E41A5
//60 fps //patch=1,EE,2013A2EC,word,24040001 //fps //patch=1,EE,20214424,word,24020031 //cutscene speed //patch=1,EE,202CE2B8,word,3C023F00 //player walk,run speed //patch=1,EE,2021019C,word,3C023F00 //enemy dogs speed, didn't test further, don't know about other enemies, bosses etc I once ported the NTSC codes to PAL, but the thing is the 60 FPS code is just way too fast so the game becomes buggy. Therefore I provide the code only experimentally. Maybe someone knows how to set the 60 FPS correctly in the game. Furthermore "No Interlancing", the codes of "Maori-Jigglypuff" have been ported to PAL and are already integrated in the pnach file. I'm not sure if all codes work 100%, maybe one of you can test it better, if it runs correctly, but I think it works with the codes so far.
03-17-2023, 01:33 AM
L.A. Rush (NTSC) 60FPS patch
35B70FB8.pnach (Size: 1,23 KB / Downloads: 143) Kinda incomplete but works during most gameplay scenarios afaik. Some notes: - If you get double-speed when you first load it, changing scene (by quitting to the menu or starting a race etc) should fix it - FMVs/cutscenes would soft-lock for me on 300% EE cyclerate while in 60fps, turning it down lets them run with some corruption. - Race replays run at double-speed Left some other values commented in there if anyone wants to mess with them |
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