Hi, I have a couple of noob questions.
Some background info: I've barely used the emulator, since I already have a PS2 & TV tuner. But there are a couple of things I'd like to do, which the emu might theoretically be able to help with.
I could probably find most of this by doing research for a few hours/days, but maybe someone can give a couple of quick replies to save me the time. Thanks.
1) I want to convert PS2 savegames to a format PCSX2 can play.
I read about a tool called MyMC here in the archives, but the MyMC website appears to be offline.
2) Memory modifying for cheating purposes
What would be awesome, is a mode, where you can search for a number in memory (like, current health), and refine the search with things like "hasn't changed", etc, until it gives you an address? And then later save and load the table. Also, ability to constantly reset the memory address to a given value (like god mode for amo/life/etc).
3) Tools to help edit save states/games
Similar to 2, but it would be an external tool, where you give it a series of save states (or save games), and then it helps you to find & edit the numbers you're looking for.
4) Capturing a lot of video frames.
I'd like to do something like, make PCSX2 start saving every video frame to disk, in a numbered sequence. A couple of variations on the idea:
4.1) Let the user pause the game, and then advance one frame at a time.
Then, the user can save frames to disk manually at the right moments.
4.2) Let the user enable "save each frame as a png/jpg/etc"
This would probably slow down things a *lot* and use large amounts of disk space, but it might be useful (eg, get ability to use frame sequences for video editing later).
4.3) Let user save video frames as minimally-compressed video.
Theoretically this could go a bit faster than 4.2, especially if the emulator is already keeping track of what parts of the screen changed between frames.
I think that the mpeg2 format may be a good candidate for this kind of mode.
What would be even more awesome, is if there would be a way to include sounds and music. Then you can theoretically get super high def gameplay videos, much better than you can normally get through PS2 -> TV tuner -> PC
5) About video memory dumping...
I've heard that many games load their sprites into a video memory area, prior to on-screen animation. Does the PS2 console have a memory area like this, and is it accessible via PCSX2? I'm thinking of things like making sprite sheets for PS2 games where the file format isn't known.
Thanks in advance for info.
Some background info: I've barely used the emulator, since I already have a PS2 & TV tuner. But there are a couple of things I'd like to do, which the emu might theoretically be able to help with.
I could probably find most of this by doing research for a few hours/days, but maybe someone can give a couple of quick replies to save me the time. Thanks.
1) I want to convert PS2 savegames to a format PCSX2 can play.
I read about a tool called MyMC here in the archives, but the MyMC website appears to be offline.
2) Memory modifying for cheating purposes
What would be awesome, is a mode, where you can search for a number in memory (like, current health), and refine the search with things like "hasn't changed", etc, until it gives you an address? And then later save and load the table. Also, ability to constantly reset the memory address to a given value (like god mode for amo/life/etc).
3) Tools to help edit save states/games
Similar to 2, but it would be an external tool, where you give it a series of save states (or save games), and then it helps you to find & edit the numbers you're looking for.
4) Capturing a lot of video frames.
I'd like to do something like, make PCSX2 start saving every video frame to disk, in a numbered sequence. A couple of variations on the idea:
4.1) Let the user pause the game, and then advance one frame at a time.
Then, the user can save frames to disk manually at the right moments.
4.2) Let the user enable "save each frame as a png/jpg/etc"
This would probably slow down things a *lot* and use large amounts of disk space, but it might be useful (eg, get ability to use frame sequences for video editing later).
4.3) Let user save video frames as minimally-compressed video.
Theoretically this could go a bit faster than 4.2, especially if the emulator is already keeping track of what parts of the screen changed between frames.
I think that the mpeg2 format may be a good candidate for this kind of mode.
What would be even more awesome, is if there would be a way to include sounds and music. Then you can theoretically get super high def gameplay videos, much better than you can normally get through PS2 -> TV tuner -> PC
5) About video memory dumping...
I've heard that many games load their sprites into a video memory area, prior to on-screen animation. Does the PS2 console have a memory area like this, and is it accessible via PCSX2? I'm thinking of things like making sprite sheets for PS2 games where the file format isn't known.
Thanks in advance for info.