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(08-24-2011, 02:11 AM)miseru99 Wrote: And soo yeah you would die without having last word and showing yourself as the smartest guy under the sun(even if it would be night). :X
PS. PCSX2 doesn't "require" SSSE3 nor SSE4.1 if we talk about facts and truth.
we all know that Squall likes to be under the spot light
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08-24-2011, 03:28 AM
(This post was last modified: 08-24-2011, 03:28 AM by Squall Leonhart.)
application of the word Require is relative to the conditions that present.
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08-24-2011, 03:47 AM
(This post was last modified: 08-24-2011, 03:48 AM by xstyla.)
(08-24-2011, 03:08 AM)Squall Leonhart Wrote: It does unless you want color bugs in some games with ATI gfx
http://forums.pcsx2.net/Thread-purple-wi...ure-glitch
RARE and rather small bug. I could fix that in gsdx if I'd have the game and would care about it. but this's all not the case.
bragging with intel is so lame. ;P
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08-24-2011, 03:55 AM
(This post was last modified: 08-24-2011, 04:08 AM by nosisab Ken Keleh.)
There is a bit of misunderstanding about the denormal feature. It's right Intel implemented in hardware the ability to calculate denormal numbers yet before the IEEE-754. But this is not the same as the DAZ instruction (Denormals Are Zero) which is part of SSE2 instruction set.
The point is calculating denormals is performance consuming and most of times meaningless to the needed purpose, so making them zero is a better approach and so, either Intel as AMD are the same in this aspect regarding PCSX2 which make them zero at once.
In time (to clarify): Intel would have advantage if the emulator indeed did calculate denormals instead deeming them too small to be meaningful, making them zero then.
PS: I'm not sure how the rounding mods work or if they are related to denormals someway, if so, for those few games which need it, Intel has an edge.
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08-24-2011, 04:10 AM
(This post was last modified: 08-24-2011, 04:16 AM by nosisab Ken Keleh.)
I did not miss it, just the information is misguided. Intel implemented "calculating denormals" in hardware, not Denormals are Zero, which is a SSE2 instruction (shared by AMD also).
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Yes, because im sure Jake gets information wrong frequently.
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Sorry, I did not understand the last comment. Making a mistake in a hurry post is something everyone is subject and does not diminish the person or his/her work.
Imagination is where we are truly real