Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Armored Core 2 - Persistant Sound Effect Loop in SPU2-X with no workaround for 1.6
#1
This issue is outlined here:

https://github.com/PCSX2/pcsx2/issues/2917

https://forums.pcsx2.net/Thread-Resolved...C-U?page=2

https://www.reddit.com/r/PCSX2/comments/...ed_core_2/


You can see in those threads that a modified ini was used to fix the audio issue in previous iterations, but using 1.6 of PCSX2, I don't see how you'd apply the modified config file as it seems to use a different file type. I'm sorry I'm not the most computer literate person out there but I was hoping you guys could tell me how to manually change the delaycycle to 1 in a hex editor or something, or just point me in the right direction.

Thank you very much and sorry if I've just been doing something wrong on my end!
Reply

Sponsored links

#2
Quote: I don't see how you'd apply the modified config file as it seems to use a different file type
what do you mean ?
It still uses ini files
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#3
(06-25-2020, 06:40 AM)jesalvein Wrote: what do you mean ?
It still uses ini files

Whaaaaat wow I'm dumb. I was looking at the plugin folder instead of the ini's in documents.... Yikes. Thank you! xD
Reply




Users browsing this thread: 1 Guest(s)