Assertion failed: FQC = 0 on VIF FIFO Read
#1
Hello.

I get this error message in the loading screen of a game I play when I choose to go the main menu.

Could anyone please help me?

Any emulator info I need to provide?
Thank you in advance
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#3
I hope I pasted it correctly.




[ 0.0377] Loaded translation file for language en
[ 0.0399] PCSX2 Nightly - v1.7.5336 Compiled on Dec 25 2023
[ 0.0399] Savestate version: 0x9a4b0000
[ 0.0399]
[ 0.0399] Host Machine Init:
[ 0.0399] Operating System = Microsoft Windows 10+
[ 0.0399] Physical RAM = 8157 MB
[ 0.0400] Processor = Intel Core i3-3220
[ 0.0400] Core Count = 2 cores
[ 0.0400] Thread Count = 4 threads
[ 0.0400]
[ 0.0400] x86 Features Detected:
[ 0.0401] AVX
[ 0.0401]
[ 0.0431] SDLInputSource: Using Controller DB from resources.
[ 0.1936] SDLInputSource: 795 controller mappings are loaded.
[ 0.3047] (SDLInputSource) Controller 0 inserted
[ 0.3051] (SDLInputSource) Opened game controller 0 (instance id 0, player id 0): XInput Controller
[ 0.3051] (SDLInputSource) Rumble is supported on 'XInput Controller' via gamecontroller
[ 0.5596] Scanning C:\Users\User\Desktop\ps2 games (recursively)
[ 0.8436] Current version: v1.7.5336
[ 0.8436] Latest version: v1.7.5337
[ 0.8436] Last checked version:
[ 0.8436] Update needed.
[ 1.0617] (AutoUpdaterDialog) All HTTP requests done.
[ 3.6465] Loading BIOS...
[ 3.6468] BIOS Found: Europe v01.60(04/10/2001) Console 20011004-175839
[ 3.6502] BIOS rom1 module not found, skipping...
[ 3.6504] BIOS rom2 module not found, skipping...
[ 3.6504] Opening CDVD...
[ 3.6508] isoFile open ok: C:\Users\User\Desktop\ps2 games\Midnight Club 3 - DUB Edition Remix (USA).iso
[ 3.6508] Image type = DVD
[ 3.6508] isoFile: second layer found at sector 0x001fd060
[ 3.6508] * CDVD Disk Open: DVD, Double layer:
[ 3.6509] * * Track 1: Data (Mode 1) (4169904 sectors)
[ 3.6729] [GameDB] Has not been initialized yet, initializing...
[ 3.7398] [GameDB] 12798 games on record (loaded in 66.89ms)
[ 3.7398] Disc changed to Midnight Club 3 - DUB Edition Remix (USA).iso.
[ 3.7398] Name: Midnight Club 3 - DUB Edition Remix
[ 3.7398] Serial: SLUS-21355
[ 3.7399] Version: 1.00
[ 3.7399] CRC: 60A42FF5
[ 3.7401] Loading game settings from 'C:\Users\User\Desktop\pcsx\gamesettings\SLUS-21355_60A42FF5.ini'...
[ 3.7403] Applying settings...
[ 3.7413] [Unsafe Settings] Mipmapping is not set to automatic. This may break rendering in some games.
[ 3.7413] [Unsafe Settings]
[ 3.7413] OSD [unsafe_settings_warning]:  Mipmapping is not set to automatic. This may break rendering in some games.
[ 3.7413]  Trilinear filtering is not set to automatic. This may break rendering in some games.
[ 3.7825] Reopening memory cards...
[ 3.7827] McdSlot 0 [File]: C:\Users\User\Desktop\pcsx\memcards\my saves.ps2
[ 3.7832] McdSlot 1 [File]: C:\Users\User\Desktop\pcsx\memcards\Mcd002.ps2
[ 3.7846] HLE Host: Set 'host:' root path to: C:\Users\User\Desktop\ps2 games
[ 3.7846]
[ 3.7846] EE/iR5900 Recompiler Reset
[ 4.0927] Opening GS...
[ 4.0962] D3D: Found adapter 'NVIDIA GeForce GT 610'
[ 4.1642] D3D Adapter: NVIDIA GeForce GT 610
[ 4.1696] Creating a 1920x974 flip-discard windowed swap chain
[ 4.1746] Disabling VS expand due to potentially buggy NVIDIA driver.
[ 4.1921] D3D11 Graphics Driver Info:
[ 4.1923] D3D_FEATURE_LEVEL_11_0
[ 4.1923] VID: 0x10DE PID: 0x104A
[ 4.1923] NVIDIA GeForce GT 610
[ 4.1923] Driver Version: 23.21.13.9135
[ 4.1956] Opening SPU2...
[ 4.1966] Initializing SndBuffer at sample rate of 48000...
[ 4.2007] (Cubeb) Using normal 2 speaker stereo output.
[ 4.2077] (Cubeb) Minimum latency: 10.00 ms (480 audio frames)
[ 4.2959] Initializing Pad...
[ 4.2959] Initializing SIO2...
[ 4.2959] Initializing SIO0...
[ 4.2959] Opening DEV9...
[ 4.3006] Opening USB...
[ 4.3006] Opening FW...
[ 4.3171] VM subsystems initialized in 684.45 ms
[ 4.3181] Processor count: 2 cores, 4 processors
[ 4.3182] Cluster count: 1
[ 4.3182] Ordered processor list: 0, 2, 1[SMT 1], 3[SMT 1]
[ 4.3464] EE/iR5900 Recompiler Reset
[ 4.4226] MTVU speedhack is enabled, saved states may not be stable
[ 4.4433] ELF changed, active CRC 60A42FF5 (cdrom0:\SLUS_213.55;1)
[ 4.4436] Found 1 game patches in GameDB.
[ 4.4442] Found 3 game patches in SLUS-21355_60A42FF5.pnach.
[ 4.4446] Enabled patch: <unknown>
[ 4.4446] Enabled patch: Widescreen 16:9
[ 4.4446] OSD [LoadPatches]: 1 GameDB patches, 1 game patches are active.
[ 4.4446] Applying core settings...
[ 4.4449] [Unsafe Settings] Mipmapping is not set to automatic. This may break rendering in some games.
[ 4.4449] [Unsafe Settings]
[ 4.4449] OSD [unsafe_settings_warning]:  Mipmapping is not set to automatic. This may break rendering in some games.
[ 4.4449]  Trilinear filtering is not set to automatic. This may break rendering in some games.
[ 4.4449] [GameDB] Enabled GS Hardware Fix: getSkipCount to [mode=3]
[ 4.4449] Updating CPU configuration...
[ 4.4449] EE/iR5900 Recompiler Reset
[ 4.5058] Updating GS configuration...
[ 4.5741] EE/iR5900 Recompiler Reset
[ 4.7263] Loading SPU2
[ 4.7391] Loading GS
[ 4.8374] (UpdateVSyncRate) Mode Changed to NTSC.
[ 4.9239] Possible old value used in COP2 code. If the game is broken, please report to https://github.com/pcsx2/pcsx2.
[ 4.9239] 30515c 3C013F00 lui at, 0x3F00
[ 4.9240] 305160 44810000 mtc1 at, f00
[ 4.9240] 305164 C48112D0 lwc1 f01, 0x12D0(a0)
[ 4.9240] 305168 460008C2 mul.s f03, f01, f00
[ 4.9240] 30516c C7A10154 lwc1 f01, 0x 154(sp)
[ 4.9240] 305170 3C057000 lui a1, 0x7000
[ 4.9240] 305174 C7A20158 lwc1 f02, 0x 158(sp)
[ 4.9240] 305178 24A50790 addiu a1,a1, 0x790
[ 4.9240] 30517c C7A0015C lwc1 f00, 0x 15C(sp)
[ 4.9240] 305180 27A70160 addiu a3,sp, 0x160
[ 4.9240] 305184 E7A10160 swc1 f01, 0x 160(sp)
[ 4.9240] 305188 27A60280 addiu a2,sp, 0x280
[ 4.9240] 30518c E7A20164 swc1 f02, 0x 164(sp)
[ 4.9240] 305190 E7A00168 swc1 f00, 0x 168(sp)
[ 4.9240] 305194 E7A3016C swc1 f03, 0x 16C(sp)
[ 4.9240] 305198 D8E80000 lqc2 vf08, 0x 0(a3)
[ 4.9240] 30519c D8A40000 lqc2 vf04, 0x 0(a1)
[ 4.9240] 3051a0 D8A50010 lqc2 vf05, 0x 10(a1)
[ 4.9240] 3051a4 D8A60020 lqc2 vf06, 0x 20(a1)
[ 4.9240] 3051a8 D8A70030 lqc2 vf07, 0x 30(a1)
[ 4.9241] 3051ac 4BE821BC vmulax.xyzw ACC,vf04,vf08x
[ 4.9241] 3051b0 4BE828BD vmadday.xyzw ACC,vf05,vf08y
[ 4.9241] 3051b4 4BE830BE vmaddaz.xyzw ACC,vf06,vf08z
[ 4.9241] 3051b8 4BE03B0B vmaddw.xyzw vf12, vf07, vf00w
[ 4.9241] 3051bc D8A40040 lqc2 vf04, 0x 40(a1)
[ 4.9241] 3051c0 D8A50050 lqc2 vf05, 0x 50(a1)
[ 4.9241] 3051c4 D8A60060 lqc2 vf06, 0x 60(a1)
[ 4.9241] 3051c8 D8A70070 lqc2 vf07, 0x 70(a1)
[ 4.9241] 3051cc 4BE821BC vmulax.xyzw ACC,vf04,vf08x
[ 4.9241] 3051d0 4BE828BD vmadday.xyzw ACC,vf05,vf08y
[ 4.9241] 3051d4 4BE830BE vmaddaz.xyzw ACC,vf06,vf08z
[ 4.9241] 3051d8 4BE03B4B vmaddw.xyzw vf13, vf07, vf00w
[ 4.9241] 3051dc 48226000 qmfc2 v0, vf12
[ 4.9241] 3051e0 48C09000 ctc2 zero, ClipFlag
[ 4.9241] 3051e4 4BC861FF vclip vf12xyz, vf08w
[ 4.9241] 3051e8 *4BC869FF vclip vf13xyz, vf08w
[ 4.9241] 3051ec 70021CA8 pextuw v1, zero, v0
[ 4.9241] 3051f0 700314A8 pextuw v0, zero, v1
[ 4.9241] 3051f4 ACC20000 sw v0, 0x 0(a2)
[ 4.9242] 3051f8 4A0002FF vnop
[ 4.9242] 3051fc 4A0002FF vnop
[ 4.9242] 305200 4A0002FF vnop
[ 4.9242] 305204 =48459000 cfc2 a1, ClipFlag
[ 4.9242] 305208 30A40555 andi a0,a1, 0x0555
[ 4.9242] 30520c 10800003 beq a0, zero, ->$0x0030521C
[ 4.9242] 305210 30A30AAA andi v1,a1, 0x0AAA
[ 4.9298] Possible old value used in COP2 code. If the game is broken, please report to https://github.com/pcsx2/pcsx2.
[ 4.9298] 305d80 3C013F00 lui at, 0x3F00
[ 4.9298] 305d84 44810000 mtc1 at, f00
[ 4.9298] 305d88 C48112D0 lwc1 f01, 0x12D0(a0)
[ 4.9298] 305d8c 460008C2 mul.s f03, f01, f00
[ 4.9298] 305d90 C7A10154 lwc1 f01, 0x 154(sp)
[ 4.9298] 305d94 3C057000 lui a1, 0x7000
[ 4.9298] 305d98 C7A20158 lwc1 f02, 0x 158(sp)
[ 4.9298] 305d9c 24A50790 addiu a1,a1, 0x790
[ 4.9298] 305da0 C7A0015C lwc1 f00, 0x 15C(sp)
[ 4.9298] 305da4 27A70160 addiu a3,sp, 0x160
[ 4.9300] 305da8 E7A10160 swc1 f01, 0x 160(sp)
[ 4.9300] 305dac 27A60284 addiu a2,sp, 0x284
[ 4.9300] 305db0 E7A20164 swc1 f02, 0x 164(sp)
[ 4.9300] 305db4 E7A00168 swc1 f00, 0x 168(sp)
[ 4.9300] 305db8 E7A3016C swc1 f03, 0x 16C(sp)
[ 4.9300] 305dbc D8E80000 lqc2 vf08, 0x 0(a3)
[ 4.9300] 305dc0 D8A40000 lqc2 vf04, 0x 0(a1)
[ 4.9300] 305dc4 D8A50010 lqc2 vf05, 0x 10(a1)
[ 4.9300] 305dc8 D8A60020 lqc2 vf06, 0x 20(a1)
[ 4.9300] 305dcc D8A70030 lqc2 vf07, 0x 30(a1)
[ 4.9300] 305dd0 4BE821BC vmulax.xyzw ACC,vf04,vf08x
[ 4.9300] 305dd4 4BE828BD vmadday.xyzw ACC,vf05,vf08y
[ 4.9300] 305dd8 4BE830BE vmaddaz.xyzw ACC,vf06,vf08z
[ 4.9300] 305ddc 4BE03B0B vmaddw.xyzw vf12, vf07, vf00w
[ 4.9300] 305de0 D8A40040 lqc2 vf04, 0x 40(a1)
[ 4.9300] 305de4 D8A50050 lqc2 vf05, 0x 50(a1)
[ 4.9300] 305de8 D8A60060 lqc2 vf06, 0x 60(a1)
[ 4.9300] 305dec D8A70070 lqc2 vf07, 0x 70(a1)
[ 4.9300] 305df0 4BE821BC vmulax.xyzw ACC,vf04,vf08x
[ 4.9300] 305df4 4BE828BD vmadday.xyzw ACC,vf05,vf08y
[ 4.9300] 305df8 4BE830BE vmaddaz.xyzw ACC,vf06,vf08z
[ 4.9300] 305dfc 4BE03B4B vmaddw.xyzw vf13, vf07, vf00w
[ 4.9300] 305e00 48226000 qmfc2 v0, vf12
[ 4.9300] 305e04 48C09000 ctc2 zero, ClipFlag
[ 4.9300] 305e08 4BC861FF vclip vf12xyz, vf08w
[ 4.9300] 305e0c *4BC869FF vclip vf13xyz, vf08w
[ 4.9300] 305e10 70021CA8 pextuw v1, zero, v0
[ 4.9300] 305e14 700314A8 pextuw v0, zero, v1
[ 4.9300] 305e18 ACC20000 sw v0, 0x 0(a2)
[ 4.9300] 305e1c 4A0002FF vnop
[ 4.9300] 305e20 4A0002FF vnop
[ 4.9300] 305e24 4A0002FF vnop
[ 4.9300] 305e28 =48459000 cfc2 a1, ClipFlag
[ 4.9301] 305e2c 30A40555 andi a0,a1, 0x0555
[ 4.9301] 305e30 10800003 beq a0, zero, ->$0x00305E40
[ 4.9301] 305e34 30A30AAA andi v1,a1, 0x0AAA
[ 4.9497] Possible old value used in COP2 code. If the game is broken, please report to https://github.com/pcsx2/pcsx2.
[ 4.9498] 531b70 3C047000 lui a0, 0x7000
[ 4.9498] 531b74 24840790 addiu a0,a0, 0x790
[ 4.9498] 531b78 D8A80000 lqc2 vf08, 0x 0(a1)
[ 4.9498] 531b7c D8840000 lqc2 vf04, 0x 0(a0)
[ 4.9498] 531b80 D8850010 lqc2 vf05, 0x 10(a0)
[ 4.9498] 531b84 D8860020 lqc2 vf06, 0x 20(a0)
[ 4.9498] 531b88 D8870030 lqc2 vf07, 0x 30(a0)
[ 4.9498] 531b8c 4BE821BC vmulax.xyzw ACC,vf04,vf08x
[ 4.9498] 531b90 4BE828BD vmadday.xyzw ACC,vf05,vf08y
[ 4.9498] 531b94 4BE830BE vmaddaz.xyzw ACC,vf06,vf08z
[ 4.9498] 531b98 4BE03B0B vmaddw.xyzw vf12, vf07, vf00w
[ 4.9498] 531b9c D8840040 lqc2 vf04, 0x 40(a0)
[ 4.9498] 531ba0 D8850050 lqc2 vf05, 0x 50(a0)
[ 4.9498] 531ba4 D8860060 lqc2 vf06, 0x 60(a0)
[ 4.9498] 531ba8 D8870070 lqc2 vf07, 0x 70(a0)
[ 4.9498] 531bac 4BE821BC vmulax.xyzw ACC,vf04,vf08x
[ 4.9498] 531bb0 4BE828BD vmadday.xyzw ACC,vf05,vf08y
[ 4.9498] 531bb4 4BE830BE vmaddaz.xyzw ACC,vf06,vf08z
[ 4.9498] 531bb8 4BE03B4B vmaddw.xyzw vf13, vf07, vf00w
[ 4.9498] 531bbc 48226000 qmfc2 v0, vf12
[ 4.9499] 531bc0 48C09000 ctc2 zero, ClipFlag
[ 4.9499] 531bc4 4BC861FF vclip vf12xyz, vf08w
[ 4.9499] 531bc8 *4BC869FF vclip vf13xyz, vf08w
[ 4.9499] 531bcc 70021CA8 pextuw v1, zero, v0
[ 4.9499] 531bd0 700314A8 pextuw v0, zero, v1
[ 4.9499] 531bd4 ACC20000 sw v0, 0x 0(a2)
[ 4.9499] 531bd8 4A0002FF vnop
[ 4.9499] 531bdc 4A0002FF vnop
[ 4.9499] 531be0 4A0002FF vnop
[ 4.9499] 531be4 =48449000 cfc2 a0, ClipFlag
[ 4.9499] 531be8 30850555 andi a1,a0, 0x0555
[ 4.9499] 531bec 10A00003 beq a1, zero, ->$0x00531BFC
[ 4.9499] 531bf0 30830AAA andi v1,a0, 0x0AAA
[ 5.0311] Possible old value used in COP2 code. If the game is broken, please report to https://github.com/pcsx2/pcsx2.
[ 5.0311] 39c610 3C047000 lui a0, 0x7000
[ 5.0311] 39c614 248402A0 addiu a0,a0, 0x2A0
[ 5.0311] 39c618 D8A80000 lqc2 vf08, 0x 0(a1)
[ 5.0311] 39c61c D8840000 lqc2 vf04, 0x 0(a0)
[ 5.0311] 39c620 D8850010 lqc2 vf05, 0x 10(a0)
[ 5.0311] 39c624 D8860020 lqc2 vf06,
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#4
Quote:[ 3.7413] [Unsafe Settings] Mipmapping is not set to automatic. This may break rendering in some games.
[ 3.7413] [Unsafe Settings]
[ 3.7413] OSD [unsafe_settings_warning]:  Mipmapping is not set to automatic. This may break rendering in some games.
[ 3.7413]  Trilinear filtering is not set to automatic. This may break rendering in some games.
why did you change this ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#5
(12-25-2023, 10:43 PM)jesalvein Wrote: why did you change this ?

I was was recently fiddling around with settings and forgot about it. I've set it back on automatic (default).

So, does anything give a hint on why the error occurs?

Edit: Wow, the game looks so much better with those settings on, and I couldn't figure out why some things weren't rendering properly. Thank you for that, I'm just still new to all of this
Reply
#6
Basically, don't touch what you don't 7nderstznd. Default settings are best
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply




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