02-08-2009, 12:45 PM
Fatal Frame NTSC is working here ...
[BUG REPORT] Fatal Frame 1 [NTSC]
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02-08-2009, 12:45 PM
Fatal Frame NTSC is working here ...
I use usa version, do you use jap version??
OK, I find the reason, cycle rate only be lower than 1.5x , if 2x or 3x the game will hang
Core 2 Duo E5200 @ 2.5Ghz /ATI HD5770 /2GB RAM 800 @ 1066Mhz /Asus P5QL /Windows XP SP3
OK, you either post here or in the svn. And no, just post here for questions like that.
And I use have Fatal Frame NTSC, so you're most likely doing something wrong since it works perfectly here
02-08-2009, 01:19 PM
OK, let's lay down a few rules for the svn usage, shall we?
1) do NOT make requests on the svn. It will be fixed when it is fixed 2) do NOT try a game with hacks on and then post and complain it doesn't work 3) do NOT post useless stuff there Are we clear?
02-08-2009, 01:55 PM
ok
thanks refraction and rama very much! I test it for a while, now it is almost perfect, except some small graphic issue.
Core 2 Duo E5200 @ 2.5Ghz /ATI HD5770 /2GB RAM 800 @ 1066Mhz /Asus P5QL /Windows XP SP3
02-08-2009, 07:21 PM
(02-08-2009, 01:55 PM)whgwbn Wrote: ok Ive replied on google code to that issue
Great dudes. That was faster than I thought. Hey Refraction, see if you don't go missing again, Pcsx2 needs you
02-09-2009, 01:05 AM
Hmm.. Using Native d3d internal resolution didn't fixed the dots on ghosts for me.
02-09-2009, 03:23 AM
I also use software rendering, the issue is still exist.
Hi, refraction, I heard you are a wower
Core 2 Duo E5200 @ 2.5Ghz /ATI HD5770 /2GB RAM 800 @ 1066Mhz /Asus P5QL /Windows XP SP3
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