01-19-2015, 03:31 PM
(This post was last modified: 01-19-2015, 03:49 PM by thecaraddict.)
Hi, I am trying to get Ratchet and Clank to work on my pc, but my graphic card is producing garbage at medium distance from the camera. These are my pc specs:
GPU: XFX Radeon R9 290 (4 GB DDR5, 980mhz core)
CPU: i5-2400 @3100MHz
RAM: 8GB dual channel @1333
These are my PCSX2 settings:
Video: GSdx 0 avx 0.1.16
Renderer: D3D11 (Hardware)
Interlacing: Auto
Res: Native
No shade boost, FXAA or Shaders
HW hacks(No msaa,no skipdraw,no stencil,no Nvidia hack,no disable crc),Anisotropic@8x
Emulation: Speedhacks enables without EE cyclerate and cycle stealing. No game fixes. Other settings left at default.
Problem: Texture glitches occur at medium to high distance, but loads fully when camera near it. This only happens in hardware mode, as software mode renders perfect, but incredibly slow
Tried: Other versions of renderers, switching off log z, different resolutions, different interlacing, no filtering, no hw hacks, d3d9, switching off speedhacks
Screenshots:
http://imgur.com/a/0wrbD#1 Player fully rendered, object with bad texture
http://imgur.com/a/0wrbD#2 Player with bad texture when distant from camera, object rendered correctly
http://imgur.com/a/0wrbD#0 Example of random broken textures
GPU: XFX Radeon R9 290 (4 GB DDR5, 980mhz core)
CPU: i5-2400 @3100MHz
RAM: 8GB dual channel @1333
These are my PCSX2 settings:
Video: GSdx 0 avx 0.1.16
Renderer: D3D11 (Hardware)
Interlacing: Auto
Res: Native
No shade boost, FXAA or Shaders
HW hacks(No msaa,no skipdraw,no stencil,no Nvidia hack,no disable crc),Anisotropic@8x
Emulation: Speedhacks enables without EE cyclerate and cycle stealing. No game fixes. Other settings left at default.
Problem: Texture glitches occur at medium to high distance, but loads fully when camera near it. This only happens in hardware mode, as software mode renders perfect, but incredibly slow
Tried: Other versions of renderers, switching off log z, different resolutions, different interlacing, no filtering, no hw hacks, d3d9, switching off speedhacks
Screenshots:
http://imgur.com/a/0wrbD#1 Player fully rendered, object with bad texture
http://imgur.com/a/0wrbD#2 Player with bad texture when distant from camera, object rendered correctly
http://imgur.com/a/0wrbD#0 Example of random broken textures