10-17-2011, 04:39 AM
So in about late 2008, I started playing XenoSaga on PCSX2, I made it a few hours in, but I fought a really tough boss...and at like 20FPS. I pretty much couldn't play past that. It was going to be a long fight, and at 20FPS...it'd be like 3x as long....so I just gave up, in hopes for the future PCSX2.
However, there has been thousands of revisions since then, and major breakthroughs. Recently, the new 3rd core one excited me, and I tried it in a few games, and whooo, it had upped my FPS noticably. For a common example, Final Fantasy X, I had the occasional slow down, like 50FPS or so suddenly. With this, I can rock 80+ fps in the parts where I got 50FPS before and like 130FPS in the parts were I had like 100FPs before, so I saw a nice increase.
So naturally, I was very excited, I mean, XenoSaga was CPU limited, not GPU. This would help my CPU bottleneck immensely...however, it seems the new option actually...slows the game from about 70-75FPS down to 39-43FPS. Which is odd, because in either setting, it doesn't hit 99% GPU usage or CPU, just 60% or so, but I did read about in games that are GPU limited, it would slow the game down or so, which I find odd, as in no way was XenoSaga GPU limited for me, before hand, it was CPU.
So I was wondering, with these awesome latest revisions, what should I check? I was going to just basically use all speed hacks, minus the 3rd core, + DX11 GDsx, and whatnot, but are there any specifics I need? Some games seem to respond better in DX9, rarely though, and some like different clamping modes and the like.
My rig is pretty much the same as my sig, except my GTX280 was replaced by a GTX470.
However, there has been thousands of revisions since then, and major breakthroughs. Recently, the new 3rd core one excited me, and I tried it in a few games, and whooo, it had upped my FPS noticably. For a common example, Final Fantasy X, I had the occasional slow down, like 50FPS or so suddenly. With this, I can rock 80+ fps in the parts where I got 50FPS before and like 130FPS in the parts were I had like 100FPs before, so I saw a nice increase.
So naturally, I was very excited, I mean, XenoSaga was CPU limited, not GPU. This would help my CPU bottleneck immensely...however, it seems the new option actually...slows the game from about 70-75FPS down to 39-43FPS. Which is odd, because in either setting, it doesn't hit 99% GPU usage or CPU, just 60% or so, but I did read about in games that are GPU limited, it would slow the game down or so, which I find odd, as in no way was XenoSaga GPU limited for me, before hand, it was CPU.
So I was wondering, with these awesome latest revisions, what should I check? I was going to just basically use all speed hacks, minus the 3rd core, + DX11 GDsx, and whatnot, but are there any specifics I need? Some games seem to respond better in DX9, rarely though, and some like different clamping modes and the like.
My rig is pretty much the same as my sig, except my GTX280 was replaced by a GTX470.
|| Core i7 8700K @ 5.0GHZ || Gigabyte AUROS 1080 Ti 11GB @ 2050MHZ/12GHZ Memory || 32GB DDR4 @ 3000MHZ || 1TB Samsung Evo 850 SSD + 128GB 830 SSD || 4TB HDD + 1TB HDD || Windows 10 64-bit Professional || EVGA G3 850w PSU || MB: Z370 AORUS Gaming 5 ||