status=5;
version=1.2.1;
console=PS2;
crc=ADDFF505;
img_t=empty;
img_f=empty;
wikiurl=Link;
version=1.2.1;
console=PS2;
crc=ADDFF505;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
empty
![[Image: ref-sig-anim.gif]](https://i.ibb.co/XyYzk5G/ref-sig-anim.gif)
Black [SLES 53886] (E)
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status=5;
version=1.2.1; console=PS2; crc=ADDFF505; img_t=empty; img_f=empty; wikiurl=Link; Code: empty ![]()
01-31-2014, 12:12 AM
PC Specs:
CPU: Intel Core i7 @ 3.8Ghz GPU: Nvidia GTX 570 1368MB Build Description: PCSX2 1.1.0 r5852 If other please specify: N/A BIOS Used: Europe v01.70(27/02/2003) Console EE/VU Clamp modes: Normal/Normal EE/VU Rounding: Chop/Chop Speedhacks Used: MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack Gamefixes Used: N/A Amount of testing done (little/medium/much/completed-game): medium Comments: Still Playable. Works fine at a nice speed. Curse them long unskippable videos! Bugs: N/A Status Playable ![]()
02-16-2014, 06:13 PM
PC Spec:
CPU: i7 3.5GHz GPU: Radeon 4870 512MB RAM: 8GB Build Description: PCSX2 1.2.1 r5875 BIOS Used: USA v02.00 (14/06/2004) Console Speed Hacks used: INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack Game Fixes: None Amount of testing done (little/medium/much/completed-game): Completed game Comments & Bugs: Overall game speed in hardware mode varies between 70 - 100%. Slowdowns mostly in open areas. Minimal graphic bugs (sometimes weapons can 'blink' for a second or two), clipping problems - sometimes player can stuck in walls or bigger objects (especially in small rooms) or even be teleported couple meters back. Two times during testing game (not emulator) randomly hang. Status Playable |
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