PCSX2 version: Official Beta 3878
CPU options: Defaults, no speed hacks or game fixes.
Plugins used: GSdx SSE41 r3878 Direct3D 10 Hardware
Description: The game is set to NTSC 60hz at the mode select screen presented to the player when starting the game. There are about 4 sets of vertical lines during a cinematic and it cycles through them rapidly as the cinematic plays.
There are also some horizontal lines during actual gameplay and in-game cut scenes but these are incredibly minor compared to the artifacts during the cinematics.
Edit: This is fixed via the Software renderer as well as the use of Native internal resolution when using Hardware rendering. The Hardware Renderer has minor stutter when entering the inventory menu via Triangle and other places while Software renderer doesn't, the stutter is more pronounced when raising AA which has absolutely no effect on the blurry picture
CPU options: Defaults, no speed hacks or game fixes.
Plugins used: GSdx SSE41 r3878 Direct3D 10 Hardware
Description: The game is set to NTSC 60hz at the mode select screen presented to the player when starting the game. There are about 4 sets of vertical lines during a cinematic and it cycles through them rapidly as the cinematic plays.
There are also some horizontal lines during actual gameplay and in-game cut scenes but these are incredibly minor compared to the artifacts during the cinematics.
Edit: This is fixed via the Software renderer as well as the use of Native internal resolution when using Hardware rendering. The Hardware Renderer has minor stutter when entering the inventory menu via Triangle and other places while Software renderer doesn't, the stutter is more pronounced when raising AA which has absolutely no effect on the blurry picture
Computer specifications:
Windows 10 | Ryzen 3700X | ASUS Crosshair VIII Hero (WiFi) | MSI 1070Ti | 16GB 3600MHz RAM
Windows 10 | Ryzen 3700X | ASUS Crosshair VIII Hero (WiFi) | MSI 1070Ti | 16GB 3600MHz RAM