# Pcsx2 version: official 0.9.6 Compiled FEB 27, 2009
# EERec, Vu0&Vu1 Rec on as well as MTGS. No changes here affect it.
# Also, no changes in the accuracy of zero/nan math affect it.
# Plugins used: Gsdx 0.1.14 (hardware and software, dx10), ;
# Description: This is much less a priority than other bugs that cause crashes etc, however I have a feeling that fixing this will allow for greater rendering speed and support for more titles. This is a GRAPHICAL error, and no more. Very good examples: MGS3 Opening video, Gradius V at the beggining of stage 2, when you first come in contact with your future self.
Gradius V, first in ZeroGS; then in GSDX, same scene. Its hard to say what is causing it, but the GSDX9 scrot also lacks the red glow over the whole screen, and the graphical error covers the entire screen (where in MGS3 it only appears in small spots on the monitors aboard the plane).
[edit]
Also, this affects all versions of said games, NTSC, PAL, NTSC-J, as said, its an issue with rendering.
[/edit]
It wouldn't let me attach the screens, too big T_T
GSDX Screenshot
ZeroGS Screenshot
# EERec, Vu0&Vu1 Rec on as well as MTGS. No changes here affect it.
# Also, no changes in the accuracy of zero/nan math affect it.
# Plugins used: Gsdx 0.1.14 (hardware and software, dx10), ;
# Description: This is much less a priority than other bugs that cause crashes etc, however I have a feeling that fixing this will allow for greater rendering speed and support for more titles. This is a GRAPHICAL error, and no more. Very good examples: MGS3 Opening video, Gradius V at the beggining of stage 2, when you first come in contact with your future self.
Gradius V, first in ZeroGS; then in GSDX, same scene. Its hard to say what is causing it, but the GSDX9 scrot also lacks the red glow over the whole screen, and the graphical error covers the entire screen (where in MGS3 it only appears in small spots on the monitors aboard the plane).
[edit]
Also, this affects all versions of said games, NTSC, PAL, NTSC-J, as said, its an issue with rendering.
[/edit]
It wouldn't let me attach the screens, too big T_T
GSDX Screenshot
ZeroGS Screenshot