05-20-2011, 02:46 AM
I have no idea if anybody can help me, but I'm having trouble running the ISO. I'm using a 13-inch Macbook Pro. I got the ISO from my own copy of God of War, but when PCSX2 starts, it shows the black and blue "Sony Computer Entertainment" introduction that usually plays whenever I start my PS2 but then immediately after that PCSX2 closes. This is what it says in the X11 window:
bash-3.2$ cd /Applications/pcsx2/bin
bash-3.2$ ./pcsx2
_openfile /Users/rubencarrazana/Desktop/GODOFWAR.iso 0
detected blocksize = 2048
isoOpen: /Users/rubencarrazana/Desktop/GODOFWAR.iso ok
offset = 0
blockofs = 24
blocksize = 2048
blocks = 2065984
type = 2
ZeroGS: creating
ZeroGS: 584 : 24
ZeroGS: Got Doublebuffered Visual!
ZeroGS: glX-Version 1.2
Xlib: extension "XFree86-VidModeExtension" missing on display "/tmp/launch-pEBIHg/org.x:0".
ZeroGS: Depth 24
ZeroGS: you have Direct Rendering!
ZeroGS: ******
ZeroGS: GS WARNING: Floating point render targets not supported, switching to 32bit
ZeroGS: *********
ZeroGS: Disabling MRT depth writing
ZeroGS: using accurate shaders
ZeroGS: initialization successful
ZeroGS: dummy transfer
ZeroGS: dummy transfer
ZeroGS: dummy transfer
ZeroGS: zerogs.cpp:3171: gl error 0x500
ZeroGS: zerogs.cpp:3175: gl error 0x500
ZeroGS: zerogs.cpp:3194: gl error 0x500
ZeroGS: zerogs.cpp:3278: gl error 0x500
ZeroGS: zerogs.cpp:3301: gl error 0x500
ZeroGS: zerogs.cpp:3338: gl error 0x500
ZeroGS: zerogs.cpp:3416: gl error 0x500
ZeroGS: zerogs.cpp:2567: gl error 0x500
ZeroGS: zerogs.cpp:2567: gl error 0x500
ZeroGS: zerogs.cpp:2567: gl error 0x500
ZeroGS: zerogs.cpp:2567: gl error 0x500
ZeroGS: zerogs.cpp:2567: gl error 0x500
ZeroGS: zerogs.cpp:2605: gl error 0x500
ZeroGS: targets.cpp:1105: gl error 0x500
ZeroGS: targets.cpp:113: gl error 0x500
Bus error
bash-3.2$
Any help?
bash-3.2$ cd /Applications/pcsx2/bin
bash-3.2$ ./pcsx2
_openfile /Users/rubencarrazana/Desktop/GODOFWAR.iso 0
detected blocksize = 2048
isoOpen: /Users/rubencarrazana/Desktop/GODOFWAR.iso ok
offset = 0
blockofs = 24
blocksize = 2048
blocks = 2065984
type = 2
ZeroGS: creating
ZeroGS: 584 : 24
ZeroGS: Got Doublebuffered Visual!
ZeroGS: glX-Version 1.2
Xlib: extension "XFree86-VidModeExtension" missing on display "/tmp/launch-pEBIHg/org.x:0".
ZeroGS: Depth 24
ZeroGS: you have Direct Rendering!
ZeroGS: ******
ZeroGS: GS WARNING: Floating point render targets not supported, switching to 32bit
ZeroGS: *********
ZeroGS: Disabling MRT depth writing
ZeroGS: using accurate shaders
ZeroGS: initialization successful
ZeroGS: dummy transfer
ZeroGS: dummy transfer
ZeroGS: dummy transfer
ZeroGS: zerogs.cpp:3171: gl error 0x500
ZeroGS: zerogs.cpp:3175: gl error 0x500
ZeroGS: zerogs.cpp:3194: gl error 0x500
ZeroGS: zerogs.cpp:3278: gl error 0x500
ZeroGS: zerogs.cpp:3301: gl error 0x500
ZeroGS: zerogs.cpp:3338: gl error 0x500
ZeroGS: zerogs.cpp:3416: gl error 0x500
ZeroGS: zerogs.cpp:2567: gl error 0x500
ZeroGS: zerogs.cpp:2567: gl error 0x500
ZeroGS: zerogs.cpp:2567: gl error 0x500
ZeroGS: zerogs.cpp:2567: gl error 0x500
ZeroGS: zerogs.cpp:2567: gl error 0x500
ZeroGS: zerogs.cpp:2605: gl error 0x500
ZeroGS: targets.cpp:1105: gl error 0x500
ZeroGS: targets.cpp:113: gl error 0x500
Bus error
bash-3.2$
Any help?