06-13-2013, 03:39 PM
To be clear, you've tried the game with the code disabled and the game isn't having an issue right? Want to make sure this is an issue with the cheat and not an error in the SVN in general for the game.
If the game plays fine when the cheat is disabled, then obviously something changed. I wouldn't think PCSX2 would change how it stores data... it actually kind of sounds to me like there is a slight delay in the address being changed (that is, the game resets your "state" and then PCSX2 reapplies the cheat, but there is enough delay between the two to trigger the "tired" cutscene). I'm not sure how exactly handles cheats though or how or why that would have changed between releases... I'll scour the SVN's between the two releases and see if anything catches my eye.
In the mean time, if you want to track it down to a certain SVN release that would give a better idea.
If the game plays fine when the cheat is disabled, then obviously something changed. I wouldn't think PCSX2 would change how it stores data... it actually kind of sounds to me like there is a slight delay in the address being changed (that is, the game resets your "state" and then PCSX2 reapplies the cheat, but there is enough delay between the two to trigger the "tired" cutscene). I'm not sure how exactly handles cheats though or how or why that would have changed between releases... I'll scour the SVN's between the two releases and see if anything catches my eye.
In the mean time, if you want to track it down to a certain SVN release that would give a better idea.