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CoD2 and CoD3 lagging
#1
Not sure why but I still get slowdown on Call of Duty 2 and 3. I'm running an MSI r9 390X gpu with a 4.1ghz quadcore cpu and 16gb of ram, so I would think I would have no problems whatsoever. Is there something I need to adjust in the settings?
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#2
The games are very demanding and don't run quite well on any system. You will probably get a better internal framerate if you use the software renderer. Also, make sure you're using the latest PCSX2 dev build found here: https://buildbot.orphis.net/pcsx2/

Make sure 8-Bit textures is enabled in GSdx, MTVU hack is enabled and EE cyclerate +1 will improve speed slightly - just don't use any setting higher than that as it will worsen performance.
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#3
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#4
No luck. Enabled 8 bit textures and tried every setting (-2 to +2) on the EE Cyclerate. Settng the VU Cycle Stealing to max helps a little bit but it still is not quite running up to speed.

Here are my exact system specs if that helps:
Mobo: ASUS A55M-E
CPU : AMD A10 6800K 4.1Ghz Quad Core
GPU : MSI R9 390X 8GB GAMING
RAM : Avexir 16GB (8GB x 2) 1600mhz DDR3


And here is the emuLog:

[code]
PCSX2 1.4.0-20160105132032- compiled on Jan 5 2016
Savestate version: 0x9a0b0000

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IOP¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IOP¥MCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥IOP¥MCSERV.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥IOP¥PADMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥IOP¥LIBSD.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IOP¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 © SCEI
Exit rsd_main
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥IOP¥LIQUID_F.IRX;1 args 0 arg
loadmodule: id 31, ret 0
NSL UPLOAD: unable to find request!
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D11 (Software mode)
Loading GS
NSL UPLOAD: unable to find request!
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D11 (Software mode)
Opening CDVD
isoFile open ok: D:\Video Games\PS2\PS2 Games\Call of Duty 2\Call of Duty 2 - Big Red One (USA).iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1425840 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\Raymond R Martin\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Raymond R Martin\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Opening plugins...
Opening GS
Opening PAD
Current Renderer: Direct3D11 (Software mode)
Opening SPU2
Opening CDVD
isoFile open ok: D:\Video Games\PS2\PS2 Games\Call of Duty 2\Call of Duty 2 - Big Red One (USA).iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1425840 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\Raymond R Martin\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Raymond R Martin\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Opening plugins...
Opening GS
Opening PAD
Current Renderer: Direct3D11 (Software mode)
Opening SPU2
Opening CDVD
isoFile open ok: D:\Video Games\PS2\PS2 Games\Call of Duty 2\Call of Duty 2 - Big Red One (USA).iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1425840 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\Raymond R Martin\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Raymond R Martin\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Opening plugins...
Opening GS
Opening PAD
Current Renderer: Direct3D11 (Software mode)
Opening SPU2
Opening CDVD
isoFile open ok: D:\Video Games\PS2\PS2 Games\Call of Duty 2\Call of Duty 2 - Big Red One (USA).iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1425840 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\Raymond R Martin\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Raymond R Martin\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
[ /code]
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#5
That CPU does have an STR below 1600 where it would reauire something closer to 2000.
Better keep playing it on your PS2 for now...
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#6
Actually got it to work fairly well by Enabling fast CDVD, still not perfect but playable. I'll just live with that and Finest Hour since that seems to run with no problems.
Thanks for trying though.
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