Posts: 8.695
Threads: 2.695
Joined: Aug 2005
Reputation:
16
Location: Plymouth, UK
PC Specs:
CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB
Build Description: PCSX2 24 02 2013 1.1.0 r5576 - Windows
GSdx 5570 SSE41 [23 02 2013]
LilyPad 0.11.0 [13 01 2013]
cdvdGigaherz 0.8.0 [13 01 2013]
USBnull Driver 0.7.0 [13 01 2013]
SPU2-X 2.0.0 [24 02 2013]
DEV9null Driver 0.5.0 [13 01 2013]
FWnull Driver 0.7.0 [13 01 2013]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
N/A
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game): medium
Comments:
Status is unchanged.
Bugs:
VU1 must be in SuperVU or game will hang at menus. Gets ingame and crashes shortly afterward.
Status
Ingame
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64
Official betatester of PCSX2
Posts: 7.414
Threads: 66
Joined: Nov 2008
Reputation:
122
Location: Germany
I get no problems in menus with mVU but ingame it crashes because of running out of memory for the VU rec.
Also menus are *slow*.
At least the sound is working better now.
Posts: 209
Threads: 7
Joined: Jan 2014
Reputation:
0
Location: Planet Earth(?)
How does it work without speedhacks?
CPU:
Intel Core2 Duo T5450 (1.666 GHz)
[Image: gzztty.png]
GPU:
Mobile Intel® 965 Express Chipset Family (500 MHz)
GPU-Z Validation
Other:
RAM: DDR2-666 (2 GB)
---
Not a gaming PC, but I'll try to get a better one in the future.
Posts: 2.978
Threads: 24
Joined: Nov 2013
Reputation:
38
Location: Casa Venitti
Read again the postage,only used standard spedhackers,(not the addictionals)
Posts: 209
Threads: 7
Joined: Jan 2014
Reputation:
0
Location: Planet Earth(?)
That's why I said that, I wanted to know how the game works WITHOUT speedhacks, I see that with speedhacks it works well.
CPU:
Intel Core2 Duo T5450 (1.666 GHz)
[Image: gzztty.png]
GPU:
Mobile Intel® 965 Express Chipset Family (500 MHz)
GPU-Z Validation
Other:
RAM: DDR2-666 (2 GB)
---
Not a gaming PC, but I'll try to get a better one in the future.
Posts: 21.718
Threads: 401
Joined: Sep 2013
Reputation:
476
Location: 私の夢の中
DESTRUIDOR is saying that it works with the default settings. Standard speedhacks means:
INTC Spin Detection is enabled
Wait Loop Detection is enabled
mVU flag hack is enabled
All others are disabled.
Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD
Posts: 4
Threads: 0
Joined: Jan 2015
Reputation:
0
PC Specs:
CPU: Intel Core i7 3930K
GPU: AMD Radeon HD 7850 1 GHz 2GB
Build Description: PCSX2 23 03 2014 1.3.0 r5927 - Windows
GSdx 5932 AVX
LilyPad 0.11.0
SPU2-X 2.0.0
cdvdGigaherz 0.8.0
USBnull Driver 0.7.0
FWnull Driver 0.7.0
DEV9null Driver 0.5.0
Europe v02.00(14/06/2004) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Amount of testing done: medium
Bugs:
Will crash every 5 minutes, regardless of whether speedhacks are used or not. Memory usage goes up at 20MB per second, reaching roughly 1.5GB, before GSDx prints "out-of-memory, texturing temporarily disabled" to the log a few dozen times, then PCSX2 crashes a few seconds later. If in a minigame, memory usage does not increase as drastically. Problem occurs in DirectX and OpenGL, in both software and hardware rendering mode.
Status
Ingame