Posts: 367
Threads: 1
Joined: Jan 2014
Reputation:
23
04-14-2014, 01:27 AM
(This post was last modified: 04-14-2014, 01:47 AM by electrobrains.)
I've spent a day working on cleaning up the mapping support, and so now I have some new capabilities in store for you in DS4Windows 1.0 Beta 5:
The Standard and Drag controller modes now let you rebind the touchpad gestures to mouse clicks other than the default (for each gesture.) Your existing mapping configuration is still compatible, but does not configure Button Mode anymore.
The Button Mode controller configuration now has its own mapping definition with separate Upper/Left/Right touchpad gestures from the other modes' Upper/Single/Double touchpad push gestures. The Button Mode gestures may now be mapped to Xinput buttons. There are NO MORE default mouse button mappings in Button Mode; you have to bind for yourself whichever buttons/axes you want Button Mode to take over (while your finger is down or you've used the double-finger-push gesture while in Button Mode, switching it into Button Lock.)
I suppose I should consider renaming Button Mode to Shift Mode or something of that nature, because now it lets you shift to a completely alternate control scheme! This means you can do things like bind the Windows key to the PS button, but only while in Button Shift, so you can't really accidentally hit it but it's still a convenient gesture away. You can bind every single button/axis to keyboard hotkeys, as well, so if you've been hurting for just a few extra keybinds in a game that supports simultaneous controller + keyboard gameplay, this mode's for you!
Posts: 798
Threads: 32
Joined: Jan 2013
Reputation:
6
04-14-2014, 01:50 AM
(This post was last modified: 04-14-2014, 01:53 AM by shinra358.)
(04-13-2014, 07:05 AM)knewknow Wrote: Is there any way to map controller buttons to the touch pad button?
To be honest, I don't see the point in this. It being used as a mouse is just fine as is. If the ps4 can't do it, this shouldn't do it either. The touchpad modes I don't see the point of either. Standard mode should be enough. How on earth can anybody remember what mode they are on when they are in-game anyway? Just seems like way too much. I'd rather focus on full functionality for the rest of the functions on the controller so it can become a complete simple driver.
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate
Posts: 798
Threads: 32
Joined: Jan 2013
Reputation:
6
I stay in the standard mode and I switch back and forth between the 2 versions sometimes to test. I didn't realize that modes don't stick in your version for in the other version, it already remembers what mouse mode you are in. I actually don't even have a clue with what all the other versions even mean lol. But I am satisfied with the standard mode. It would be safe to include a tpad mode lock so that ppl won't change it by accident while playing and/or customizable hotkeys. It's very difficult in this version not to hit a hotkey by accident when playing games like MGR or any other action oriented game.
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate
Posts: 798
Threads: 32
Joined: Jan 2013
Reputation:
6
I was thinking of the other one with holding the shoulder buttons + button. Couldn't remember which was which since I wasn't directly looking at them. My bad. I mean they could be hit by accident by pressing it down to attack (since it's usually a mouse action button) and wanting to pause real quick for some reason. But no, me personally, I haven't did that on this version by accident. So that's fine then. Okay, that customizable thing sounds good.
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate
Posts: 367
Threads: 1
Joined: Jan 2014
Reputation:
23
Hmm, yeah, I see how that might not be remotely as common as the old L2+R2+whatever combo but still might get pushed accidentally. Maybe I should require holding the mode switch combo for an entire second? One thing I want to add eventually is a flash and vibrate pattern that tells you which mode you switched into.