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I've gone ahead and uploaded what I consider to be 1.0 Final for the DS4Windows fork that I've been developing. There is no major new functionality, but some often-requested functionality: a toggle for the charge indication animation on the light bar, and a toggle for the rumble feedback in Button Mode. The two-finger-scrolling mouse wheel emulation has also been slightly modified to be smoother by not rounding off pixel coordinates into integers at the start of the movement calculation.
I am totally undecided as to where I'll dedicate my time now between the three major forks of this project. I'm personally not going to switch which version I use until I can restore Button Mode; the ability to shift mappings completely just by having a finger on the touchpad is too addictive for me! I love seeing all the work the community is putting into support for the DS4!
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Mic, Earphones, Motion Controls by 2015. LET'S GO xD
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate
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06-06-2014, 06:57 AM
(This post was last modified: 06-06-2014, 04:17 PM by shinra358.)
@J2K or anyone:
Something that just came to mind:
1. to easily fix the 'hide ds4' slow startup at windows when plugged, I propose to make it so that hide ds4 is not checked when windows is starting and if you had 'hide ds4' check previously, it will automatically switch back to 'hide ds4' checked. This would probably solve the issue (it did when I did it manually). It probably doesn't need a time interval in-between either. Manually, simply switching the checkbox and quickly switching it back seems to suffice.
2. option to hide the mouse cursor after a user defined numerical value (secs). Taking away the cursor completely is bad because it could make some pc games automatically switch to windowed mode. So just making it invisible should be cool. It should keep its current possible as well. Cursor would be visible again when touchpad or computer mouse is moved or pressed only. Buttons, sticks, and dpads should not affect this option. So a mouse cursor idle timeout if you will.
3. when mapping keys to buttons, I would like to be able (for example) to map the X (A) button as the A button + a keyboard button. Currently, it is either/or. I would like to do this because I want to set the ctrl key (or the 5th mouse button) to every gamepad button press while at the same time keeping the buttons as they were originally intended for to keep the screensaver, hibernation mode, or sleep mode from turning on when I'm playing a game. Isn't need for the touchpad because using the mouse cursor already resets the computer's idle screen timing out.
4. The notification area pop up message can make some games go into window mode automatically (for example, sleeping dogs). Can we have an option to switch Notification icon messages off?
@electro:
My opinion about the motions controls are to have it working (even if nothing on windows is defaultly using it) but having the optional ability to map a button, mouse movement, command, directional movement, etc. from the keyboard or controller to the motions (should be fun). After the normal having it working is done though, users could ask the dolphin team to support the motion controls of this controller in their emulated wiimote option in their dolphin emu.
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate