Posts: 8.695
Threads: 2.695
Joined: Aug 2005
Reputation:
15
Location: Plymouth, UK
04-02-2013, 06:01 PM
(This post was last modified: 04-02-2013, 06:02 PM by General Plot.)
PC Specs:
CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB
Build Description: PCSX2 31 03 2013 1.1.0 r5604 - Windows
GSdx 5580 SSE41 [18 03 2013]
LilyPad 0.11.0 [13 01 2013]
cdvdGigaherz 0.8.0 [13 01 2013]
USBnull Driver 0.7.0 [13 01 2013]
SPU2-X 2.0.0 [24 02 2013]
DEV9null Driver 0.5.0 [13 01 2013]
FWnull Driver 0.7.0 [13 01 2013]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
N/A
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game): medium
Comments:
Status goes from ingame to playable.
Bugs:
Ingame has corrupt graphics if gsdx is in hardware mode. Looks fine in software mode.
Status
Playable
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64
Official betatester of PCSX2
Posts: 1
Threads: 0
Joined: Jul 2013
Reputation:
0
Location: Portugal
PC Specs:
CPU: AMD Athlon II X2 4450e 3.51GHZ
GPU: ATI HD Radeon 5450 1GB DDR3
Build Description: PCSX2 1.1.0 Development 5704 - Windows
If other please specify: N/A
BIOS Used: Europe v02.20(10/02/2006) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
INTC Rotation Detection
Waiting Loop Detection
EE Cycle Rate - 2
mVU Signal Hack
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game): medium
Comments:
Haven't found any issues. Playing great with around 30-38 FPS in Full Screen.
Using OpenGL(Hardware) with Full texture Filtering and no Interlacing.
Bugs:
N/A
Status
Playable