06-14-2020, 07:32 PM
Framerate is stable, but game speed drops as low as 70% during certain cutscenes or gameplay segments. I thought it might have to do with number of objects on screen, but that doesn't seem to be a factor during normal gameplay when fighting multiple enemies.
Here is the emuLog. Let me know if there's any more information I need to add.
Here is the emuLog. Let me know if there's any more information I need to add.
Code:
PCSX2 1.6.0-20200506140834- compiled on May 6 2020
Savestate version: 0x9a0e0000
Host Machine Init:
Operating System = Microsoft Windows 10 Home (build 18363), 64-bit
Physical RAM = 16322 MB
CPU name = Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
Vendor/Model = GenuineIntel (stepping 0A)
CPU speed = 2.807 ghz (6 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7ffafbbf
x86EFlags = 2c100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
Reserving memory for recompilers...
Loading plugins from C:\Program Files (x86)\PCSX2\plugins...
Bound GS: GSdx32-AVX2.dll [GSdx 20200506140834 (MSVC 19.25 AVX2/AVX2) 1.2.0]
Bound PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
Bound USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
Bound FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
(GameDB) 9858 games on record (loaded in 117ms)
Plugins loaded successfully.
(GameDB) Unloading...