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(01-04-2014, 03:49 PM)dutch_coffee Wrote: Making pcsx2 64 bit doesn't make much sense i guess.. it would only make sense if it would need more than 4gb ram.
And yeah those 60fps 'mods' from PPSSPP are awesome.. runs a lot smoother.
Plus there's patches if it does need More than 4gb
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Suggestion: New fast boot
jesalvein explained to me how fast boot works(not in depth).
Why doesn't it instead:
boot the full bios, without displaying the graphics, with frame limit off?
I know that apparently with full bios booting PCSX2 is not region free. Maybe this is why not?
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(01-06-2014, 08:55 PM)rama Wrote: Oh, the irony xD
Seriously though: On a thorough second look at the given constraints for PS2 emulation and PCSX2 in general, we concluded
that x64 performance could be worse than x86. It could run better than expected of course, but a speedup wasn't guaranteed anymore.
So with that in mind we concluded that x86 is the more logical choice.
Now, of course all PCSX2 devs would love to at least try their hand on going 64bit but the code base to convert is enormous.
We're looking at countless work hours, more bugs, and a weak promise that something might run better.
Is it harder than optimising pcsx2 for 4 cores without mtvu hack?
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(01-06-2014, 06:54 PM)Blyss Sarania Wrote: Suggestion: New fast boot
jesalvein explained to me how fast boot works(not in depth).
Why doesn't it instead:
boot the full bios, without displaying the graphics, with frame limit off?
I know that apparently with full bios booting PCSX2 is not region free. Maybe this is why not?
There are a few games that break with 'Full Boot' (they won't boot at all) so I'm curious as to why there's a need for a new 'Fast Boot'. What is the goal of this option? The existing Fast Boot seems to work fine, so what functionality/benefit will this 'new' Fast Boot option provide?