02-23-2021, 12:13 AM
Tried searching for this and came up empty, but when selecting an iso, I get this error:
I've tried changing the permissions of both the file, and the folder, but no luck. Any help is appreciated.
Code:
PCSX2 1.6.0-20200505220805
Savestate version: 0x9a0e0000
Host Machine Init:
Operating System = Linux 5.4.0-65-generic x86_64
Physical RAM = 15885 MB
CPU name = Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz
Vendor/Model = GenuineIntel (stepping 03)
CPU speed = 2.589 ghz (8 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7ffafbbf
x86EFlags = 2c100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
Installing POSIX SIGSEGV handler...
Reserving memory for recompilers...
Loading plugins from /app/lib32/pcsx2...
Bound GS: libGSdx-AVX2.so [GSdx (GCC 9.2.0 AVX2/AVX2) 1.2.0]
Bound PAD: libonepad.so [OnePAD 20200505220805 2.0.0]
Bound SPU2: libspu2x-2.0.0.so [SPU2-X 2.0.0]
Bound CDVD: libCDVDnull.so [CDVDnull Driver 20200505220805 0.6.0]
Bound USB: libUSBnull-0.7.0.so [USBnull Driver 20200505220805 0.7.0]
Bound FW: libFWnull-0.7.0.so [FWnull Driver 20200505220805 0.7.0]
Bound DEV9: libdev9null-0.5.0.so [DEV9null Driver 20200505220805 0.5.0]
Plugins loaded successfully.
(GameDB) 9858 games on record (loaded in 182ms)
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Failed to init the freetype face
Opening PAD
Opening SPU2
Request SDL audio driver: pulseaudio
OpenGL information. GPU: Mesa DRI Intel(R) HD Graphics 530 (SKL GT2). Vendor: Intel Open Source Technology Center. Driver: (Core Profile) Mesa 20.1.3
INFO: GL_ARB_sparse_texture is NOT SUPPORTED
INFO: GL_ARB_sparse_texture2 is NOT SUPPORTED
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available
Current Renderer: OpenGL (Hardware renderer)
No extenstion supported to get available memory. Use default value !
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
GSdx Lookup CRC:0
onepad: controller (Sony Computer Entertainment Wireless Controller) detected with rumble support, GUID:030000004c050000c405000011810000
Opened SDL audio driver: pulseaudio
Opening CDVD
isoFile open ok: /home/kris/Games/PS2/Tom Clancy's Splinter Cell (USA).iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1384464 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: /home/kris/.var/app/net.pcsx2.PCSX2/config/PCSX2/memcards/Mcd001.ps2
McdSlot 1 [File]: /home/kris/.var/app/net.pcsx2.PCSX2/config/PCSX2/memcards/Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v01.60(07/02/2002) Console
BIOS r module not found, skipping...
BIOS r module not found, skipping...
BIOS e module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)
NVM File Not Found, creating substitute...
[wx] can't open file '/home/kris/Games/PS2/ps2_bios/scph39001.nvm' (error 30: Read-only file system)
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(p) Failed to read/write NVM/MEC file.(thread:EE Core)
I've tried changing the permissions of both the file, and the folder, but no luck. Any help is appreciated.