status=5;
version=1.2.1;
console=PS2;
crc=339A0B8C;
img_t=1200971362j08;
img_f=1200971343j08;
wikiurl=Link;
version=1.2.1;
console=PS2;
crc=339A0B8C;
img_t=1200971362j08;
img_f=1200971343j08;
wikiurl=Link;
Code:
empty
Fatal Frame [SLUS 20388] (U)
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status=5;
version=1.2.1; console=PS2; crc=339A0B8C; img_t=1200971362j08; img_f=1200971343j08; wikiurl=Link; Code: empty
PC Specs:
CPU: Intel Core i7 4770K @ 3.9Ghz GPU: Nvidia GTX 770 2048MB Physical Ram: 8135MB DDR3 1600Mhz OS: Windows 8.1 PRO x64 (All updates until 05/03/2015) Build Description: PCSX2 1.2.1.r5873 Release Pack - Windows If other please specify: N/A BIOS Used: USA v02.00(14/06/2004) Console EE/IOP - VUs: Default Settings EE/VU Clamp modes: Normal/Normal EE/VU Rounding: Chop/Chop Core GS Settings: Frame limiter: OFF Frame Skipping: Disabled GS Plug-in Settings: Renderer: Direct3D11 (Hardware) Interlacing: Auto D3D Internal Resolution: Custom 1920x1080 Enable Shade Boost: "Active" 60/50/50 Enable FXAA: "Active" Enable FX Shader: "Active" Texture Filtering: "Active/Half" Anisotropic Filtering: "Active" 16x Enable HW Hacks: "Active" MSAA: 0x Skipdraw: 0 Half-pixel Offset: "Active" Sprite: "Active/Full" Renderer: Direct3D11 (Software) Extra Rendering Threads: 2 Edge Anti-Aliasing (AA1): "Active" Speedhacks Enabled: EE Cyclerate: 1 VU Cycle Stealing: 0 All Hacks "Enabled" except "Enable fast CDVD" Gamefixes Used: Automatic game fixes Plugins Used: GS: gsdx32-avx-r5875.dll PAD: lilypad-r5875.dll SPU2: spu2-x-r5875.dll CDVD: cdvdGigaherz.dll USB: USBnull.dll FW: FWnull.dll DEV9: DEV9null.dll Amount of testing done (little/medium/much/completed-game): medium Comments: I'm now around 1 hour into the game and it looks and plays perfect at 60fps, but in DX11 Hardware Rendering mode is extremely difficult or even impossible to focus on Ghosts. Work around: Switch to Software Rendering as soon as there's a ghost in sight Bugs: Can't focus on Ghosts while in Hardware Rendering mode - Work around: Switch to Software Rendering as soon as there's a ghost in sight and then revert back to Hardware mode for extra eye candy (just press "F9") Some vertical lines in some sprites while in Hardware Rendering mode. - Work around: Switch to Software Rendering Status Playable Bonus: DX11 Hardware Rendering in 1080p (Camera Focus problem demonstration) http://www.youtube.com/watch?v=VI5-1x8qcnA DX11 Software Rendering (No problem at all, but worse graphics) http://www.youtube.com/watch?v=s2obcD4_V6c Extra: First screenshot shows Hardware Rendering and the second Software Rendering
03-06-2015, 01:12 PM
Can you check if the camera focuses properly in hardware mode if you check 'native' in GSdx?
(03-06-2015, 01:12 PM)Bositman Wrote: Can you check if the camera focuses properly in hardware mode if you check 'native' in GSdx? Just tested and sadly it doesn't focus. Will have to change to software mode when ghosts appear for now. Here are the results of the test: http://www.youtube.com/watch?v=xxzkSwVslgU
03-06-2015, 02:19 PM
Thanks, one more test, try DX9 hardware mode on GSdx with a non-native resolution. Some people reported that Logarithmic-Z fixes it
03-06-2015, 03:37 PM
(03-06-2015, 02:19 PM)Bositman Wrote: Thanks, one more test, try DX9 hardware mode on GSdx with a non-native resolution. Some people reported that Logarithmic-Z fixes it Just tested it, but I get similar results to DX11 Hardware mode. I actually went ahead and tested a bunch of different settings in GSdx with no luck. OpenGL Hardware even crashes the game randomly. Well, I guess I'll stick with the above config and just change to Software mode when needed. Thanks for the tips though. |
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