Final Fantasy X Crash [Contains FFX spoilers]
#1
i'm playing Final Fantasy X International version and every time i beat Seymoure PSX2 crashes at the beginning of the next Video sequence (not a real video just ingame talk)

i already tried using another graphics plugin but it didn't help and now i don't know what to do
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#2
Please post the emulog.txt
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#3
This?
Code:
PCSX2 0.9.6 - compiled on Feb 27 2009
Savestate version: 8b400004
x86Init:
    CPU vendor name =  GenuineIntel
    FamilyID  =  7
    x86Family =  Intel(R) Core(TM)2 Quad CPU           @ 2.40GHz
    CPU speed =  2.402 Ghz
    Cores     =  4 physical [4 logical]
    x86PType  =  Standard OEM
    x86Flags  =  bfebfbff 0000e3bd
    x86EFlags =  20100000

Features:
    Detected MMX
    Detected SSE
    Detected SSE2
    Detected SSE3
    Detected SSSE3
    Not Detected SSE4.1

Hotkeys:
    F1  - save state
    (Shift +) F2 - cycle states
    F3  - load state
Resetting...
Ready
Bios Version 1.60



**************
rom1 NOT FOUND
**************






**************
rom2 NOT FOUND
**************






**************
erom NOT FOUND
**************



Framelimiter rate updated (UpdateVSyncRate): 59.94 fps
MTGS > Thread Started, Opening GS Plugin...
MTGS > GSopen Finished, return code: 0x0
* PCSX2 *: ExecuteBios
# Initialize memory (rev:3.63, ctm:393Mhz, cpuclk:295Mhz detected)

# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)

# TLB spad=0 kernel=1:12 default=13:30 extended=31:38

# Initialize Start.

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize User Memory ...

# Initialize Scratch Pad ...

# Initialize Done.



EE DECI2 Manager version 0.06 Jul  4 2001 16:03:45

  CPUID=2e20, BoardID=0, ROMGEN=2001-1004, 32M



# Restart Without Memory Clear.

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize Scratch Pad ...

# Restart Without Memory Clear Done.

* PCSX2 *: ExecuteBios Complete
loadElfFile: cdrom0:\SLPS_250.88;1
loadElfFile: 4730008
ElfProgram different load addrs: paddr=0x02000000, vaddr=0x00000000
loadElfFile: cdrom0:\SLPS_250.88;1; CRC = 658597E2

HDD Enable:1

Loading state from:  sstates\658597E2.000
Bios Version 1.60



**************
rom1 NOT FOUND
**************






**************
rom2 NOT FOUND
**************






**************
erom NOT FOUND
**************



    Loading GS
    Loading SPU2
    Loading DEV9
    Loading USB
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#4
Is that the one from after the crash? The one in the log folder named emulog.txt.
There doesnt seem to be an error in it.

Edit: You are also using a rather old version, update to the latest beta it has solved a lot of issues.
Specs:
CPU: C2D E8400 @ 3.6
GPU: GTX 560Ti 2Gb
MOB: Asus P5QL
RAM: Crucial 4Gb
OS: Windows 7 64bit/XP 32bit
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#5
it is the one from right after the crash

i think there is nothing about the crash in the log because PSX2 just crashes alltogether instead of just the rom having an error
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#6
I think you didnt ost the full log. There should be more than that.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#7
that really was the full log there is nothing else

http://img12.imageshack.us/img12/3390/fulllog.jpg


EDIT:
i Just managed it trough the scene causing PSX2 to crash by pressing pause repeatedly
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#8
i never have problems with ffx but some where i read that u have to put ur setting(round mode in ee and vu) in negative mode; for some ppl that was the way to finish the game w/o problems.

cheers o/
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#9
and now FFX crashes PSX2 again :/
this time i get some graphical bugs: http://img18.imageshack.us/img18/4350/newerrorg.jpg
and then PSX2 crashes

again there is nothing really in the emulog
fr
EDIT: thanks to google i found out that i should try the latest PSX2 Beta is there a way i can load my sstates (not the memcards) from the normal PSX2 in Beta?

2. Edit: solved the problem by using the 3.0 Speedhack
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#10
(01-30-2011, 06:39 AM)Rodgort Wrote: is there a way i can load my sstates (not the memcards) from the normal PSX2 in Beta?

No, they're incompatible.

Just BTW, whenever you are trying to pass a crash you should be using memcard saves and not save states as it's likely the problem is already in the savestate.
Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64
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